When I'm tweeking texture maps in Poser or Blender, sometimes I lose patience when I have to quit, open Corel Photo Paint, load the map, apply Filter Forge effects, save the map, return to my 3D programm... and see that something is still wrong... I'm longing for a smart plugin which could call FilterForge directly from wiyhin 3D programms and which could write the results in the texture maps. Perhaps something like a specific shader component block?
I wonder if that's possible.
|Posted: August 23, 2011 10:33 am|
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