Morgantao
![]() |
As anyone reading the forums has probably seen, there have been much debate about the filter submission wizard, that rejects filters for being "too slow".
There have been several filters rejected due to speed lately, and the only thing they had in common is that they're all VERY high quality ![]() They are above your avarage filter in terms of realism. Now I really don't think it's fair of FF inc to reject a good filter due to it's render speed, when FF inc does absolutly NOTHING to improve the render engine, or the custom memory manager that can't handle more than 1.5 GB of ram, which is well below the standart for computers these days. Also there won't be any CUDA, OpenGL or any other hardware acceleration solution, as admitted by FF inc. Here are some of the things that have been said in the forums on that matter:
Sorry for the long post ![]() |
|||||
Posted: February 17, 2012 5:50 am | ||||||
GMM
Moderator
Posts: 3491 |
Morgantao, you're talking of automatic rejection. But we can accept a good filter manually: if a filter is really good the author can contact the support team and request manual approval.
|
|||||
Posted: February 17, 2012 7:42 am | ||||||
Morgantao
![]() |
OK, that's good to know.
![]() In that case, maybe the submission wizard can have a mention of this along with the rejection message, or better yet, a "Send to support team instead" button. The message should say something like: Your filter takes longer than usual to render. Please try to optimize it for faster render speed. If you feel you can't optimise it any more, feel free to contact the support team for further amnual evaluation. And the buttons should say: [OK] and [Send to support team] |
|||||
Posted: February 17, 2012 9:54 am | ||||||
SpaceRay
![]() |
Well done thread Morgantao
Very good to know this
Very good suggestion and interesting for changing the submit wizard, and is good to suggest to optimize it first, and then after if not possible contact FF team. |
|||||
Posted: February 17, 2012 12:20 pm | ||||||
Morgantao
![]() |
Yeah, just because you CAN ask the FF team to manually put the filter in the library doesn't mean you SHOULD. Nobody wants half-assed filters that are slow because the author got lazy., And I'm sure the support team has better things to do than looking at rejected filters all day. Authors should do their best to optimize their filters. If you don't know how: 1) Look at the wiki and the forum posts about this. 2) Ask on the forum, or even post the filter on the forum for the masters of the universe (of FF) to have a look at it. 3) If all else fails, contact the support team. ![]() But the point remains - The wizard should let the author know that it's possible to contact the support team. |
|||||
Posted: February 17, 2012 3:47 pm | ||||||
Skybase
![]() |
Actually I've been wondering... what's the limit? I usually don't upload super heavy filters so I really don't know.
|
|||||
Posted: February 17, 2012 4:48 pm | ||||||
SpaceRay
![]() |
Very good question. How is defined the speed limit ? How is it measured ? Where is the line that you can´t cross to be able to submit your filter to the library? And more important is to know the limit to optimize your filter to be able to meet the requested speed limit. |
|||||
Posted: February 18, 2012 12:05 am | ||||||
Skybase
![]() |
How is it measured ? <--- render time for full composite with anti-alias or not depending on preset settings. (as far as I understand it.) If you're rendering a surface filter I'm assuming it just auto renders AO and Reflective AO by default.
|
|||||
Posted: February 18, 2012 12:22 am | ||||||
SpaceRay
![]() |
Thanks for this answer, but I also wonder if the speed test limit is measured in the 600x600 default resolution or they make a higher reolution test ? Because on many filters the 600x600 can be fast and useable but when you want to rise the resolution to a slightly higher level it gets MUCH slower. |
|||||
Posted: February 21, 2012 9:59 am |
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,711 Registered Users
+18 new in 30 days!
153,531 Posts
+36 new in 30 days!
15,347 Topics
+72 new in year!
29 unregistered users.