Realistic Wood Workshop by futuremotion
|Posted: April 16, 2012 5:49 pm|
Hi, that's a very good start, and the realistic part is no exaggeration.
I think the controls are a bit cluttered and hard to understand, though. Imagine someone trying to play around with the knots who doesn't know the Bomber controls in and out.
(Like me. ) So I think the controls would benefit fr om being streamlined and combined/condensed, wh ere possible.
Is the second/smaller bomber even necessary? Could be done differently perhaps.
(I'm taking my first steps with the editor right now, so don't take my thoughts too seriously.)
|Posted: April 16, 2012 6:05 pm|
Thanks! I am just taking my first steps with the editor too, so we're in the same boat! When you say "controls" above, are you referring to the exposed parameters or the actual modules in the editor? Either way, I agree that both are a bit cluttered - I have been planning to clean up house soon and I'll post in this thread once the update goes up.
I can understand how the preset may seem disorienting - I wanted to give the user as much flexibility as possible over the various properties of the material. I think I have some ideas on how that can be achieved more simplistically, however.
There are a total of four bombers (two for each knot size, one for shadows, and another for alpha. Since releasing this I've since found a way to condense that to two - so that may optimize things a bit as well.
Anyway, hope you find it useful!
|Posted: April 16, 2012 6:50 pm|
|Nebukadnezar||Yes, I was referring to the exposed parameters.|
|Posted: April 17, 2012 4:04 pm|
|Dang: nice wood Futuremotion!|
|Posted: April 18, 2012 7:43 pm|
I like this! I've just started using your "planks" version which is SUPERB.
I've also made sure I set my usage available for FF to see the filters I use and how much, want to make sure you guys get your props!
|Posted: April 18, 2012 8:46 pm|
|You got some of the best looking wood textures EVER!|
|Posted: April 19, 2012 2:59 am|
|Thanks all! Going to work on some more soon|
|Posted: April 19, 2012 5:05 pm|
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