|
Nebukadnezar
|
Right now the H and V Offset of Bomber particles seems to be limited to the Bomber grid.
I'd like to be able to use offets beyond that. Black to white could be inside the Bomber"cell" and HDR could be an offset outside of the birth cell. |
| Posted: April 20, 2012 12:44 pm |
Details
E-Mail
|
|
Indigo Ray

|
+1.
A similar suggestion: Bomber inputs without limits. In other words, if I input a shape that extends beyond normal boundaries (ex. a "free" component + offset or scale), then the whole shape should be bombed. It's position and size should likewise extend beyond the bounds of the bomber "cell". "Non-free" components would have to be clipped somehow."Time flies like an arrow; Fruit flies like a banana." -Groucho Marx |
| Posted: April 20, 2012 5:32 pm |
Details
E-Mail
|
|
Nebukadnezar
|
Yeah, tear down these limits!
Instead of just squashing down the particles it would be great if one could scale them up also. |
| Posted: April 20, 2012 6:38 pm |
Details
E-Mail
|
|
xirja
xirja.com

|
+1
| Quote |
|---|
| if I input a shape that extends beyond normal boundaries (ex. a "free" component + offset or scale), then the whole shape should be bombed. It's position and size should likewise extend beyond the bounds of the bomber "cell". |
Didn't I see a 'pseudo bomber' script somewhere that can do this? Would be good. |
| Posted: June 11, 2013 10:59 am |
Details
E-Mail
|