YOUR ACCOUNT

Messages 91 - 135 of 354
First | Prev. | 1 2 3 4 5 | Next | Last 
Login or Register to post new topics or replies
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Matching Formulas

Many noise types are based on the same underlying formulas, thus they will line up if made the same size. You can match up for example a Cell and Pyramid noises to come up with something like:





Match Formulas.ffxml
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Detect Object

How would you find separate letters in a line of text and apply a different effect (such as color) to each?



The filter detects a clean vertical separation and creates a "ramp" at each, which is used as a horizontal offset map, thus allowing a different color to be spread (somewhat) evenly over each separate object.

(This, of course, fails miserably if there are no separate objects.)

If anyone can figure out a way to separate them in more than one direction, let me know! smile:D



Color separate objects.ffxml
  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
You probably figured this out already, but if you flip the orientation of everything, add a -100V 50% offset right before the mirrored gradient, and make the value of the last offset (which is now vertical) negative, you can do a horizontal separation.

  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Yes, thanks.

I could probably even figure out how to do it for lines of text, but where it really gets me is how isolate a bunch of completely randomly shaped objects placed in random locations.

In essence, I would like to end up with each object with a different flat gray level -- sort of an "index number" -- on it. As far as I can figure, it would involve some repetitive function, which would get real slow real fast (pun intended). Whatever the answer is, I doubt it is going to be very simple and straightforward.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35


This thread is interesting smile:)
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Blast Shadows

Just came up with a way to get QUICK cast shadows from height information.

  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Actually, I'll just started another thread on this one here so it doesn't get lost in the depths of this thread.
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Got to playing with the "smear 3D". Some interesting stuff could be made with it. Here's my first attempt with an "ancient city".

  Details E-Mail
Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Haha, how cool is that! smile:D Could be a scifi city aswell. Bet it would look amazing with a cool night sky and lights.

I´m playing with your shadow snippet and am making a wall for your ancient city smile:p

  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
haha I feel like smear 3D is where all of us are going now. Sweet stuff smile:D
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
I´m playing with your shadow snippet and am making a wall for your ancient city


Oh, cool. I am trying to figure out a way to apply textures to the "3D" image. It is rather tricky. I have figured out a way to do "planar mapping", but it is pretty limited. Here is an attempt at cubic mapping, which is far from a workable state, but nonetheless shows some promise. Here I had to manually slant two of the three planes to get them to align. It should be automatic to be user-friendly, but I'm sure there is some way to make it happen.
Also, it should be very easy to assign different textures to different objects once the mapping is correct.
(The front face is not aligned, as it is really the cut-off section of the full cube)

  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
I guess the right term would be Smudge 3D, not Smear...

Here's spherical displacement based on the same methodology:

  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Similarly, here's a sphere displaced (in Filter Forge) using Vladimir's Crysta texture.

  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
As you may have guessed, this was done by unspherizing a texture, then smudging for depth and spherizing the result. (A little more involved than that, but that's the basic idea).

Blurring the line between 2-dimensional and 3-dimensional...
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Rawn's Asteroid:

  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Wait WAIT. Here's something big for you: if you can make an astroid field you will win my heart for the rest of FilterForge eternity. But even if you don't.... (I really laughed and had a huge smile on my face when I saw that) I'm super happy about seeing some crazy objects made with just the smudge component.
  Details E-Mail
Morgantao
Can't script

Posts: 2185
Filters: 20
When can the rest of us play with this? You know, us mortals that can't 3D smudge.... smile:cry:
  Details E-Mail
Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
The Asteroid looks amazing smile:D

Mapping on the city looks good. Looking forward to see it with textures aplied smile:-)
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
ThreeDee wrote:
I guess the right term would be Smudge 3D, not Smear...

Here's spherical displacement based on the same methodology:




smile:eek: WOW, Like very much this sphere effect and love the way you have made the sticks show in different heights and different colors, great 3D effect.

Quote
Similarly, here's a sphere displaced (in Filter Forge) using Vladimir's Crysta texture.




smile:eek: smile:eek: smile:eek: WOW!!! WOW !! This is really excellent and very well done and like much the great 3D effect conversion of the Vladimir's Crysta filter.

Quote
Rawn's Asteroid:




smile:eek: smile:eek: smile:eek: WOW!!! WOW !! Jawdropping well done asteroid using the Asteroid filter by Rawn AND what is more important and that I still can´t believe is that THIS IS DONE IN FF!!! and not in a 3D special software where it would be more easy to make.

My great congratulations for you to be able to make things like this 3D mapping using FF filters like for example this ones shown here
___________________________________________________________
___________________________________________________________

PLEASE, PLEASE, Does this mean that the Smudge 3D could be used to convert filters into 3D shapes like this one ?
__________________________________________________________
___________________________________________________________


For example, could the awesome and excellent Crystals by Skybase be used to make this kind of 3D shapes ?
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35


And a more crazy idea that I just had is that if it could there be a way to make 3D cubes like the ones you have already done (shown above) BUT using this to apply the Vladimir's Crysta texture to texturing in 3D the sides of the cubes, so they would look in the same way as the well done sphere you have done.

Perhaps this would be too much work for FF to make and render smile:D

SLOW ?

Perhaps the bad side of this excellent and well done Smudge 3D thing you have done would be probably that it will be slow. Is this Smudge 3D very slow? How much ? at least for a 2000 x 2000 render.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao wrote:

When can the rest of us play with this? You know, us mortals that can't 3D smudge.... smile:cry:


YES, YES!!! Will us plain and simple mortals play with FF Gods things or we are not allowed to do it and is reserved just for the masters that can use this and is a private thing smile;) smile:D

It would be really good to know HOW this Smudge 3D works, how is done, and how can be used for making such awesome and amazing things as shown above.
  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Nice, ThreeDee! smile8)
Morgan, SR, I can try to make a "3d smudge snippet" and submit it to the library. In the meantime, try turning up the smudge "density" to 100.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Indigo Ray wrote:

Morgan, SR, I can try to make a "3d smudge snippet" and submit it to the library


OH YES, this would be very good, interesting and useful so we could also see how this works and what can be done.

Thanks very much
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Sharandra wrote:
Mapping on the city looks good. Looking forward to see it with textures applied


I suposse that you are refering to this one shown here



Is true that this would be much better with textures applied and would look really good also with any texture applied.
  Details E-Mail
Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
No, I was referring to these:

[img]http://www.filterforge.com/forum/read.php?FID=10&TID=5660&MID=110384[/img]

[img]http://www.filterforge.com/forum/read.php?FID=10&TID=5660&MID=110384[/img]

Edit: how do you link the images? smile:?:
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Edit: how do you link the images?


What I do is go to where the image is stored on the forum page and then depending on the browser you are using with the right mouse button select "copy image adress" or "copy image link" and then you get this link http://www.filterforge.com/upload/for...20city.jpg

and then you paste it into the the image code of FF Forum

  Details E-Mail
Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Ahh!smile:D Thank you smile:p

I was referring to these:



  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Sharandra, Glad you found the way to do it and sorry for confusing the images of "the city"

I hope that Indigo Ray or ThreeDee could share a snippet, a filter or a tutorial showing HOW this very well done, interesting and useful Smudge 3D works and that we could also be able to try it if they want to share it with us.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Similarly, here's a sphere displaced (in Filter Forge) using Vladimir's Crysta texture.




Quote
As you may have guessed, this was done by unspherizing a texture, then smudging for depth and spherizing the result. (A little more involved than that, but that's the basic idea).

Blurring the line between 2-dimensional and 3-dimensional


Well I could never have guessed it smile:D

Please, would be very good and useful if you could explain how to convert a filter like the Vladimir's Crysta to use it with this Smudge 3D and be able to get this excellent and beautiful result you have got here.

Thanks very much
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
There is hope for cubic mapping...

  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
After extensive experimentation, I've got the cubic mapping working the way it should.

(The geometry itself is cutting off at the view plane.)

  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
You saw it coming...

  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW!! Very well done mapping, like it much how you have done it.

Quote
Sharandra wrote:
Mapping on the city looks good. Looking forward to see it with textures applied


Now this really well done texture mapping to see it like 3D buildings.
  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Procedural cities!
  Details E-Mail
Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Yay, you did it! smile:D Very nice!
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
One question

How could this shown here below in the ball be showing the stick in a flat surface and still be 3D ?



Convert this Ball into a flat surface like this one below here



And with shadows according to the height of each stick or cube

as in other filters I suposse you can unspherize the ball but do not know how to do it.

Thanks very much
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
ThreeDee wrote

Height Painting


I have missed this one, and I like how is done and curious, and interesting to see how this works

Thanks

  Details E-Mail
Morgantao
Can't script

Posts: 2185
Filters: 20
Amazing work ThreeDee!
I love that textured city. Only once problem, I don't see a helipad smile:D
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
How could this shown here below in the ball be showing the stick in a flat surface and still be 3D?


By combining the two...

It's not all that exciting, though, since the Smudge method creates artifacts, and you have to render the image at larger size and then resize to make it presentable (like was done here).

  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW!! This look really good and excellent example ThreeDee

Like the way it is done, and suposse that you can customize the height and arrangement of the cubes.



Very well done, like it much, and it looks as I has suggested.

Thanks for showing that is possible
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
Good to have you back more, threesome! The buildings are cool!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Hey Graig! Had some spare time, so what's a man to do...?

Now this version is more exciting; it is a Simple filter, all lighting has been faked, so there are less artifacts and it renders faster.

I still had to render at 2x size to make it look good, but now I don't have to wait forever for the render.

  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
smile:eek: smile:eek: smile:eek: smile:ff:



This last example above looks really amazing and really excellent !!!!

AND you say that you have been able to make it faster which is a very good thing too
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:

Wait WAIT. Here's something big for you: if you can make an astroid field you will win my heart for the rest of FilterForge eternity.


Well, with the new Spherical 3D Displacement Previewer by ThreeDee you really can make if you want an asteroid field very realistic as I have tried it and you can see some very realistic examples in this direct link of the thread

So I think that he has won your heart, hasn´t he ?

This below is some asteroids I have made with the ThreeDee filter (see the thread above for more)





And modifying the source maps of the filters you can get very different asteroids to fill your own asteroid field
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Cubic mapping one step closer. Displacement didn't work out yet, but at least got a 3D cube that you can turn about 45 degrees on the y axis (as far left and right as you can still see three sides).

  Details E-Mail

Messages 91 - 135 of 354
First | Prev. | 1 2 3 4 5 | Next | Last 

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,533 Posts
+38 new in 30 days!

15,348 Topics
+73 new in year!

Create an Account

Online Users Last minute:

12 unregistered users.