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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Trying to get something like this:
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http://web.archive.org/web/2021062908...rjadesign/
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Just hook up the color node and select white. Anything else? (I guess you ran into the image limitations in the forum)
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8


Using the Solid Fill mode technique as seen in both:
Cell Area
Local Vortecies

So far, I have this:

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http://web.archive.org/web/2021062908...rjadesign/
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
But how to fix the boundary between the curves, i.e. what sort of curve needed to attach to the gradient?

Also, it would be nice to be able to 'squarify' to get:


a2SprialBorderTest.ffxml
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Looking to further this along the lines of:

http://en.wikipedia.org/wiki/Navierâ€...Turbulence
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http://web.archive.org/web/2021062908...rjadesign/
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
I don't quite follow what you're trying to achieve. Maybe a photoshop approximation of the intended results?
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
So, I have 3 goals:

1. To get the bulge smoothed between the spirals (using the above ffxml attachment), so that the 2nd graphic looks like the 1st with respect to the transition between spirals

2. To be able to 'squarify' the same filter to achieve the 3rd graphic with respect to the general squared morphology. I know about masking and coloring, etc.

3. To then be able to move beyond the square grid of vortex centers and have a smooth iterative flow. Thinking about smoke stream eddies.
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http://web.archive.org/web/2021062908...rjadesign/
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
As close as I can get:

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http://web.archive.org/web/2021062908...rjadesign/
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
#2

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http://web.archive.org/web/2021062908...rjadesign/
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Would hate to submit this with such glaring imperfections. smile:|

a2SprialBorderTest2.ffxml
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Having some fun altering the boundaries for some ornamentation though:

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http://web.archive.org/web/2021062908...rjadesign/
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Using the last ffxml attachment, these areas circled in red are the problems I am looking to straighten/smooth (preferably with a curve and not a blur) to look like the very first graphic in this post:

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Undulating areas more clear to see in the 'squarified' version:

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http://web.archive.org/web/2021062908...rjadesign/
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Prior fun with altered boundaries using this filter:
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http://web.archive.org/web/2021062908...rjadesign/
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
oh, and if the ffxml examples are unloadable, they were made in FF4.0 Beta 1&2. smile;)
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Indigo Ray
Adam

Posts: 1442
Filters: 82
I'm not sure what all that stuff feeding into the bomber was doing... In my method, the circles work fine. The diamonds have little squares at the connections, which come from the gradient we're rotating. See what I mean (FF4 Beta):

SpiralBorderI.ffxml
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
That method is great for constant connected spirals.

The logic for the tint color was so that there would be counter rotation and amplitude differences based upon the distance from the center line. Thinking ahead about fluid dynamics emulation (a crude example):



Strangely using the bomber is 67% faster than using a blend(multiply) method.

This might be one of those problems that can't be solved without relaxation of splines or something. See how noticeable the abrupt transition is on the loosely would spirals on the left? My only idea is to do an offset at the intersection points.

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
With the anticipated buildup of a overly dramatic 9 month pause,

Quote
Just hook up the color node and select white.


Lol! Hahahaha! Rofl!

Sorry, kinda slow sometimes, but better late than never eh? Oh what a baby!
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Case closed I think! Thank you CFandM!

Sea Scrolls
http://www.filterforge.com/filters/11851.html
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