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2D/3D Generalist

Posts: 4025
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Shaped Volcanic Ash by Borkus McJorkus
http://filterforge.com/filters/12350.html

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Ooo so this mod's a good start but I think it's missing one extra mile of fun detail.

I just think it'd be darn cool to have the hotspots on that texture be more dynamic so this mod of a mod basically does the alpha thing and then adds hot edges.

Same thing goes with other filters where you make an alpha version. I think it adds something a bit more.

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Borkus McJorkus
Posts: 45
Filters: 14
Thanks for the feedback, but I'm not sure what you mean by "hot edges". Can you elaborate a bit?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I should have elaborated a bit more. The idea was to add hotspots around the edges of where the alpha channel gets generated. I just think this way the filter becomes a bit more dynamic than being a direct filter + alpha channel type of thing. A lot of filters on FF kinda don't do this so I thought it'd be a good opportunity to leave some commentary.

The FFXML file contains what I've added. There's a small chain of 4 components below the portion where alpha channels are being generated.

The effect here is quite subtle, but if a couple bits of noise are removed it should give a more fuller effect. This is really just a suggestion so it doesn't necessarily need to be incorporated.

Hope this helps.

Shaped Volcanic Ash - Mod.ffxml
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Borkus McJorkus
Posts: 45
Filters: 14
I'll take a look when I get a chance.


In the meantime...

Here's an example of what you can do with this.

You can find the source images use to create this example here.

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brgljezdesign
Posts: 42
great stuff
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