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tigerAspect
Posts: 222
Filters: 9
Yes, I'm exaggerating, but unless I'm doing something wrong, Gradients are currently borked and it's getting annoying having to do workarounds. I've posted about this before when another bug looks like a symptom of this one, but I don't think this had it's own thread:
Basically, White is Black, or more accurately, right is left. This my be in Elevation Gradient, but it might be in the gradient itself.
Please, please, fix this.

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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Please explain in detail what you're trying to achieve and what prevents you from this.
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Hi GMM,
Having to back off on the gradient value, I think somewhere around 24 places, is what caused this problem.

@ronviers
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tigerAspect
Posts: 222
Filters: 9
Well, nothing specific, there was one instance but I forget what it was now. I can work around this bug for the most part. It's just SO irritating being forced to. It's just so glaringly obvious that this is not the correct behaviour.
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tigerAspect
Posts: 222
Filters: 9
It's also still here in Beta stage 4.
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Dmitry Sapelnikov
Filter Forge, Inc. AKA Egret
Posts: 76
Filters: 5
Unfortunately, the filter example is numerically-unstable by nature.
You have a border on the left side of gradient rectangle (actually gradient infinite stripe, but never mind =). There is 1 on the left side, 0 on the right.
In case you have any (even extremely little!) numerical errors, you cross the border and get a result which strongly depends on the error.
Of course, it is possible to fix that behavior for particular tests. However the "bug" will not dissapear =/ It will just "jump" from one test to another.
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