The final version of Filter Forge 5.0 is now available! It features randomization locks, introduces the ability to customize default values for components and adds new powerful components. It also includes support for new host applications and OS versions. Learn more about Filter Forge 5 and grab the new version.
The Filter Forge main window lets you view the list of pre-installed filters and filters downloaded from the Filter Library. You can change the appearance of any filter, apply filter presets or create your own presets for any filter from the list. From the main window you can get to Filter Editor to edit any filter or create your own, access the Filter Library to download more filters, and submit the filters you created.
Filter Editor is the key feature of Filter Forge, a visual node-based environment allowing users to build custom filters. Filters are assembled by connecting components into a network. Components include familiar operations like blurs, gradients, color adjustments, distortions, and blending, and less familiar such as elevation gradients or Perlin and Worley noises. For end-users, the filter internals are hidden behind a simple set of filter controls, so anyone can benefit from filters without knowing what is inside.
Class is going REALLY well! They are loving your stuff.
(after showing Filter Forge to a class at Adobe MAX 2009)
Senior Creative Director
“For 3D modelers, Filter Forge is a dream come true. It creates seamless textures with a single mouse click. The professional version creates the following map types for any texture: bump, normal, specular strength, specular exponent, diffuse, metallic, and alpha. The same filter can be used to generate any resolution, since filters are procedural.”
“Chief among my pleasures is Filter Forge, which I've been ranting (positively) and raving (voraciously) about ever since it entered my life.”
Resident Enlightenment Manager Linden Lab, makers of virtual world Second Life