The beta version of Filter Forge 5.0 is now available! It adds support for randomization locks that give users more control over parameter randomization. The beta testing will be conducted in several stages, with new features added at every stage. Learn more and grab the beta on the Beta Page.
The Filter Forge main window lets you view the list of pre-installed filters and filters downloaded from the Filter Library. You can change the appearance of any filter, apply filter presets or create your own presets for any filter from the list. From the main window you can get to Filter Editor to edit any filter or create your own, access the Filter Library to download more filters, and submit the filters you created.
Filter Editor is the key feature of Filter Forge, a visual node-based environment allowing users to build custom filters. Filters are assembled by connecting components into a network. Components include familiar operations like blurs, gradients, color adjustments, distortions, and blending, and less familiar such as elevation gradients or Perlin and Worley noises. For end-users, the filter internals are hidden behind a simple set of filter controls, so anyone can benefit from filters without knowing what is inside.
Class is going REALLY well! They are loving your stuff.
(after showing Filter Forge to a class at Adobe MAX 2009)
Senior Creative Director
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“Chief among my pleasures is Filter Forge, which I've been ranting (positively) and raving (voraciously) about ever since it entered my life.”
Resident Enlightenment Manager Linden Lab, makers of virtual world Second Life
“For 3D modelers, Filter Forge is a dream come true. It creates seamless textures with a single mouse click. The professional version creates the following map types for any texture: bump, normal, specular strength, specular exponent, diffuse, metallic, and alpha. The same filter can be used to generate any resolution, since filters are procedural.”