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“Depth Perception” is one of 7353 texture filters in Filter Forge – mighty graphics software for Windows and Mac with thousands of photo effects and seamless textures, and a visual editor to create custom filters. All textures in Filter Forge are procedural, resolution-independent, and can be seamless. You can change the look of this texture using the filter settings, browse through its 30,000 randomized variations, and render texture maps for game engines. Download Filter Forge to use this texture.
To open this filter, you must have Filter Forge 5.0 or higher installed on your computer. If you don't have it installed yet, click here to download Filter Forge.
Author
Description
I saw a special on cubisim one night and I think it was about the WW2 years and how they used cubisim art to help save the war ships and merchant ships from being destroid by U boats and what I got from the special was that cubisim is about depth perception and it is great art too theres probably more but that all I can remember it was really good special they said that cubisim art saved alot of ships in the war as the U boats could not get an accurate perception of distance to blow them up. so this is my attempt at cubisim. The main controls are the phase tone curve, wave, wave type, frequency, all pattern controls and blend curve plus distortion all others help to create better depth and great colors,also the level controls even black point work very well and using them altogether you will see depth perception messed up, but be carefull it can get out of control so small adjustments. My explanation may not be that great so play around with it the filter..
Keywords
Cubisim,
depth perception,
U boats,
frequency,
wave controls,
blend curve,
pattern controls,
WW2,
level controls,
black point,
wave type
Filter Details
Filter Controls