Ultraforge, the AI-powered node-based environment for image processing, is now available: Don't miss the special price!

YOUR ACCOUNT

Plausible Material

By ronviers

Plausible Material (Texture)
12.0
This filter requires Filter Forge 12.0

“Plausible Material” is one of 7353 texture filters in Filter Forge – mighty graphics software for Windows and Mac with thousands of photo effects and seamless textures, and a visual editor to create custom filters. All textures in Filter Forge are procedural, resolution-independent, and can be seamless. You can change the look of this texture using the filter settings, browse through its 30,000 randomized variations, and render texture maps for game engines. Download Filter Forge to use this texture.

To open this filter, you must have Filter Forge 12.0 or higher installed on your computer. If you don't have it installed yet, click here to download Filter Forge.

Get Filter Forge at a 50% discount! Only 1 day left!
Buy today, save up to $130!
Get Filter Forge at a 50% discount! Only 1 day left!
Buy today, save up to $130!

Textures for Unity

This filter can generate PBR textures for Unity engine (version 2018.3 or higher). Channel packing for popular shaders is included. For the full list, see Plausible Material – Unity Textures

Textures for Unreal Engine

This filter can also generate PBR textures for UE4, with several channel packing options (RMA, MRA, AMR). For the full list, see Plausible Material – Unreal Engine Textures

Generic PBR Textures

You can also generate generic PBR textures without any engine-specific channel packing. For the full list, see Plausible Material – Generic PBR Textures

About This Filter

Author

Description
This filter can generate maps for a variety of materials or be used to make finished textures for stamps and such.Tips:Use the 'base' control to set the amount of undamaged material - 100 is all base.The 'damage' control add 'coat' and 'corrosion' to the top and bottom of the base. The type of material (oxidation, erosion, patination, paint etc.) is governed by their associated scale and color/variation controls. (be prepared to use tiny numbers for some things)The height of the 'base' is .5. The flatness of the base is controlled by the perturbation control (it will be displaced on each side of .5) in conjunction with the 'chips' control and biased between the two using their associated control (Chips<–>Base).How it works will probably be clear after you play around with it a bit, if not post questions and i will be happy to help.

Keywords
grime, concrete, copper, oxide, oxidation, ceramic, rust

Filter Details

Filter Controls