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Forced Buffering Optimization

By Sphinx.

“Forced Buffering Optimization” is one of 7353 texture filters in Filter Forge – mighty graphics software for Windows and Mac with thousands of photo effects and seamless textures, and a visual editor to create custom filters. All textures in Filter Forge are procedural, resolution-independent, and can be seamless. You can change the look of this texture using the filter settings, browse through its 30,000 randomized variations, and render texture maps for game engines. Download Filter Forge to use this texture.

To open this filter, you must have Filter Forge 1.0 or higher installed on your computer. If you don't have it installed yet, click here to download Filter Forge.

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About This Filter

Author

Description
Utilizing blur components, this snippet shows a buffering/cache method that can be used to speed up rendering of performancewise heavy modules (like high roughness and detail configured noises), and large filter subbranches/clusters. Most importantly it can be used to give heavy filters a better control response.While using a motion blur to create the buffer is way faster in regard to initialization time, it does create a small offset.IMPORTANT: See comments for detailed information about what is going on here, and what you should be aware of.Use the method with caution and only use it in a few critical places - you can loose details and cause extreme memory usage (which can exceed the FF memory configuration and thereby risk slowing things down instead)

Keywords
Optimization Buffering Fast Noise Cache RGB Parallelization Speed Snippet

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