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Raytracing

By Egret

Raytracing (Texture)
2.0
This filter requires Filter Forge 2.0
This filter does not support seamless tiling.

“Raytracing” is one of 7353 texture filters in Filter Forge – mighty graphics software for Windows and Mac with thousands of photo effects and seamless textures, and a visual editor to create custom filters. All textures in Filter Forge are procedural, resolution-independent, and can be seamless. You can change the look of this texture using the filter settings, browse through its 30,000 randomized variations, and render texture maps for game engines. Download Filter Forge to use this texture.

To open this filter, you must have Filter Forge 2.0 or higher installed on your computer. If you don't have it installed yet, click here to download Filter Forge.

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About This Filter

Author

Description
This filter implements a simple but functional raytracing-based renderer. In fact, Filter Forge's sampling architecture is very close to raytracers – we also shoot 'rays' into the 'scene', but unlike raytracers where rays extend from a single origin point representing viewer's eye, Filter Forge's 'rays' (called samples) are parallel, and Filter Forge's 'scene' is simply an infinite procedurally textured view-aligned plane while a raytracer can use polygons and procedural geometry.

Keywords
raytracing lua script scripting

Rewards
This filter has earned its author one of our rewards. They are given to the authors of popular filters and include a free copy of Filter Forge.

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