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All Filters by Mongoose King

Filters by this author in RSS
4.0

This filter requires Filter Forge 4.0

Steampunk Grunge Panel

Steampunk Grunge Panel

3.0

This filter requires Filter Forge 3.0

Rays

Rays

3.0

This filter requires Filter Forge 3.0

Jelly Bean Art (No Script)

Jelly Bean Art (No Script)

3.0

This filter requires Filter Forge 3.0

Lawn Stripes

Lawn Stripes

3.0

This filter requires Filter Forge 3.0

Wooden Frame (Bezier Curve)

Wooden Frame (Bezier Curve)

3.0

This filter requires Filter Forge 3.0

Pipes

Pipes

2.0

This filter requires Filter Forge 2.0

Parquet Floor

Parquet Floor

2.0

This filter requires Filter Forge 2.0

Egg Shell Map

Egg Shell Map

2.0

This filter requires Filter Forge 2.0

8 bit colour

8 bit colour

2.0

This filter requires Filter Forge 2.0

odd number tiling

odd number tiling

2.0

This filter requires Filter Forge 2.0

Sculptie Sphere

Sculptie Sphere

2.0

This filter requires Filter Forge 2.0

LCD Screen

LCD Screen

2.0

This filter requires Filter Forge 2.0

ColourBert

ColourBert

2.0

This filter requires Filter Forge 2.0

Jelly Bean Art

Jelly Bean Art

2.0

This filter requires Filter Forge 2.0

Stitched Up

Stitched Up

2.0

This filter requires Filter Forge 2.0

Bullet Holes in Glass

Bullet Holes in Glass

Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.

Karl Wickens
Visual Effects Lead Artist
Electronic Arts
www.ea.com

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“Filter Forge does more than any of my other plugins all in one spot! I'm a kid in a candy store right now just having fun trying everything out. Fun, fun!”

Karen Clifford
www.kandsgallery.net

“For 3D modelers, Filter Forge is a dream come true. It creates seamless textures with a single mouse click. The professional version creates the following map types for any texture: bump, normal, specular strength, specular exponent, diffuse, metallic, and alpha. The same filter can be used to generate any resolution, since filters are procedural.”

Bob Nolin
www.digitalimagemagazine.com

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