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All Filters by DylanCPL

Filters by this author in RSS
3.0

This filter requires Filter Forge 3.0

SimpleTechArt

SimpleTechArt

3.0

This filter requires Filter Forge 3.0

ChocolateSquare

ChocolateSquare

3.0

This filter requires Filter Forge 3.0

CrystalRock

CrystalRock

3.0

This filter requires Filter Forge 3.0

DungeonWall

DungeonWall

3.0

This filter requires Filter Forge 3.0

Metal Ore

Metal Ore

3.0

This filter requires Filter Forge 3.0

TreeBark

TreeBark

Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.

Karl Wickens
Visual Effects Lead Artist
Electronic Arts
www.ea.com

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“For 3D modelers, Filter Forge is a dream come true. It creates seamless textures with a single mouse click. The professional version creates the following map types for any texture: bump, normal, specular strength, specular exponent, diffuse, metallic, and alpha. The same filter can be used to generate any resolution, since filters are procedural.”

Bob Nolin
www.digitalimagemagazine.com

“I needed rock textures and instead of the usual day it takes me to make one, I was able to make 20! Again – applause to you all.”

David Hoisington
www.compassionspace.com

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