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Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.

Karl Wickens
Visual Effects Lead Artist
Electronic Arts
www.ea.com

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“I can't recommend it enough to any Second Life content creator looking to upsmart and better their craft.”

Torley
Resident Enlightenment Manager Linden Lab, makers of virtual world Second Life
www.torley.com

“I do think you guys are likely the best software company I've ever had dealings with.”

Ian Davis
Digital Artist
www.ionclad.com/

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