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All Filters by Totte

Filters by this author in RSS

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2.0

This filter requires Filter Forge 2.0

briicky walls

briicky walls

2.0

This filter requires Filter Forge 2.0

rough paper

rough paper

2.0

This filter requires Filter Forge 2.0

tar paper roof

tar paper roof

2.0

This filter requires Filter Forge 2.0

rusted cast iron patterns

rusted cast iron patterns

2.0

This filter requires Filter Forge 2.0

another wooden floor

another wooden floor

2.0

This filter requires Filter Forge 2.0

I do need glasses

I do need glasses

2.0

This filter requires Filter Forge 2.0

garden pavements

garden pavements

2.0

This filter requires Filter Forge 2.0

cammo net

cammo net

2.0

This filter requires Filter Forge 2.0

submarine deck

submarine deck

2.0

This filter requires Filter Forge 2.0

Jetty - Walkway

Jetty - Walkway

2.0

This filter requires Filter Forge 2.0

Spherified image

Spherified image

2.0

This filter requires Filter Forge 2.0

sheaf

sheaf

2.0

This filter requires Filter Forge 2.0

fur fever

fur fever

2.0

This filter requires Filter Forge 2.0

variable pavements (multi-tile)

variable pavements (multi-tile)

2.0

This filter requires Filter Forge 2.0

bowl of fire

bowl of fire

2.0

This filter requires Filter Forge 2.0

tavern furniture

tavern furniture

2.0

This filter requires Filter Forge 2.0

large tiles (multi-tiles)

large tiles (multi-tiles)

2.0

This filter requires Filter Forge 2.0

palisade

palisade

2.0

This filter requires Filter Forge 2.0

mine floor or wall (multi-tiles)

mine floor or wall (multi-tiles)

2.0

This filter requires Filter Forge 2.0

Decayed Marble (Multi-Tile)

Decayed Marble (Multi-Tile)

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Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.

Karl Wickens
Visual Effects Lead Artist
Electronic Arts
www.ea.com

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“I do think you guys are likely the best software company I've ever had dealings with.”

Ian Davis
Digital Artist
www.ionclad.com/

“It's a powerful and logical way of creating effects that's relatively easy to learn by seeing how other effects are built. Creating filters from scratch is time-consuming, but for a wider user group, it's a great way to modify already-created effects.”

Neil Bennett
Digital Arts
www.digitalartsonline.co.uk

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