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Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.

Karl Wickens
Visual Effects Lead Artist
Electronic Arts
www.ea.com

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“I can't recommend it enough to any Second Life content creator looking to upsmart and better their craft.”

Torley
Resident Enlightenment Manager Linden Lab, makers of virtual world Second Life
www.torley.com

“Oh my god, I've got to get into this!”

Mike Blackney
Game Artist
mikeblackney.com

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