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Organic

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2.0

This filter requires Filter Forge 2.0

Mutant Alien Skin

Mutant Alien Skin

2.0

This filter requires Filter Forge 2.0

Alien Frog Eggs

Alien Frog Eggs

2.0

This filter requires Filter Forge 2.0

AlienBrain Forger

AlienBrain Forger

2.0

This filter requires Filter Forge 2.0

Skin Texture

Skin Texture

2.0

This filter requires Filter Forge 2.0

Alien Winter

Alien Winter

2.0

This filter requires Filter Forge 2.0

Slime

Slime

2.0

This filter requires Filter Forge 2.0

Fleshy Organics 01

Fleshy Organics 01

2.0

This filter requires Filter Forge 2.0

Bio-organic1

Bio-organic1

2.0

This filter requires Filter Forge 2.0

Blubbery Bronchitis

Blubbery Bronchitis

2.0

This filter requires Filter Forge 2.0

Grass

Grass

2.0

This filter requires Filter Forge 2.0

Grass for Vue

Grass for Vue

2.0

This filter requires Filter Forge 2.0

Grass

Grass

2.0

This filter requires Filter Forge 2.0

Xenian bubbles

Xenian bubbles

2.0

This filter requires Filter Forge 2.0

Nasty Blob Paste

Nasty Blob Paste

2.0

This filter requires Filter Forge 2.0

Alien Wall 1

Alien Wall 1

2.0

This filter requires Filter Forge 2.0

Wet Moss

Wet Moss

2.0

This filter requires Filter Forge 2.0

Rippling Slime

Rippling Slime

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Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.

Karl Wickens
Visual Effects Lead Artist
Electronic Arts
www.ea.com

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“Chief among my pleasures is Filter Forge, which I've been ranting (positively) and raving (voraciously) about ever since it entered my life.”

Torley
Resident Enlightenment Manager Linden Lab, makers of virtual world Second Life
www.torley.com

“For 3D modelers, Filter Forge is a dream come true. It creates seamless textures with a single mouse click. The professional version creates the following map types for any texture: bump, normal, specular strength, specular exponent, diffuse, metallic, and alpha. The same filter can be used to generate any resolution, since filters are procedural.”

Bob Nolin
www.digitalimagemagazine.com

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