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Mike Blackney

Posts: 375
Filters: 57
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Mike Blackney

Posts: 375
Filters: 57
Amazing work!
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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
Wow!!

Its a shame it could not work into a seamless version..it could be very useful for isometric game design.
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geekatplay
Vladimir Chopine

Posts: 72
Filters: 61
Excellent filter, every filter from Emme is winner!
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Betis
The Blacksmith

Posts: 1207
Filters: 76
By god he's done it... he's created a hybrid of filter forge and terragen smile:D
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Orteil
but certainly

Posts: 85
Filters: 51
Well darn, you pretty much managed to do what I couldn't. The colors are spot-on, and some of the variations look really good. I wish I still had my trial version so I could test this. Is it fast ?
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Morgantao
Can't script

Posts: 2185
Filters: 20
Holly smokes!
This is fantabuliciolous! smile:D
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Beautiful work...Darn slow on my machine but good things come to those who wait.. smile;) smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Awesome!!
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Betis
The Blacksmith

Posts: 1207
Filters: 76
now combine with: http://www.filterforge.com/filters/9464.html for epic results
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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emme
Posts: 718
Filters: 8
Quote
Orteil wrote:
Is it fast ?

Not very fast, no. Renders in about 3mins on my machine. With the preview-modes it's pretty fast to tweak though.

Had to take some shortcuts, like rendering the lighting after the smudge node (so it's not quite correct) and using the lookup trick for some stuff...

Great work on your Terrain Generator, very inspiring.

Quote
Rawn (RawArt) wrote:
Its a shame it could not work into a seamless version..it could be very useful for isometric game design.

Here's a very quick attempt at a seamless isometric version. Needs some work, but it seems to be possible.

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Morgantao
Can't script

Posts: 2185
Filters: 20
Can't wait for next update smile;)
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Awesome ! smile;)
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Nebukadnezar
Posts: 64
Filters: 1
Hurrayyyyyyyyyyy! smile:banana: smile:ff:


edit:

Any chance we could have a preview were you take the water preview and after you use the black and white map to find the waterlevel blend the colors over the landmass?
Perhaps a low intensity overlay of the black and white over the color.

Or perhaps do some rough contour lines from the heightmap.
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Nebukadnezar
Posts: 64
Filters: 1
I did a quick mockup, using Redcaps contour shader

Perhaps too much hassle for a mere preview, but one would have a better idea of what's going on in one go.

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jitspoe
Posts: 189
Filters: 27
Nice! I was tinkering around with a similar idea a while back, but I just did some black and white stuff (height shaded) - no lighting or water or anything this advanced.
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Vurt

Posts: 31
Seriously amazing.. must buy 3.0 soon so that i can play with you smile;)
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Incredible! smile:eek:
How much of a stretch would it be to add some trees? Maybe like I did here with a bomber? Or like Corvus's?
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lipebianc
FFF = Filter Forge Fan

Posts: 566
Filters: 12
WOW! WOOOW! smile:ff: smile:ff:

This is a masterpiece!!

Incredible stuff, reminded me the amazing Terragen I first found 10 years ago!
Btw, great to heave you back, emme! smile:)
"From the moment we are born, we start being filtered..."
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hi Emme, smile;)

Outstanding Filter, well done!
Have a great week! smile;)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
YES! This is really impressive HOW from this kind of software you have been able to make THIS !!!! Incredible.

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Kraellin
Kraellin

Posts: 12749
Filters: 99
i commented on this in the user gallery, emme, but i'll say it again here... one of THE BEST filters ever! easily makes my top five if not #1. just brilliant!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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infiniview
digital artist

Posts: 202
Filters: 13
OMGosh!

Very impressive!!!
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
And I thought I was the FF master. smile:blush:

Fricken amazing! smile8)
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Mike Blackney

Posts: 375
Filters: 57
This started amazing and is about a bajillion times improved
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Space Octopus
Awesome Pants

Posts: 26
WOW! This is damn awesome! smile:D
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saurabhgayali
Saurabh Gayali
Posts: 183
Filters: 84
Holy gwakomoli
saurabh.gayali@gmail.com
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