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Morgantao
Can't script

Posts: 2185
Filters: 20
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Morgantao
Can't script

Posts: 2185
Filters: 20
Absolutly love it! smile8)
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Yes. very nice smile:)
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Lucato
FF addicted

Posts: 505
Filters: 39
Wow, really cool Indigo. Congratulations!

Just suggestions for a new updade:
- Growing grass option. Add a Slide Ctrl at 1st linear component connecting on Maximum input.

Cheers.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Nice... smile:) Version 8 already...Wheres the time going... smile;) smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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Carl
c r v a

Posts: 7289
Filters: 82
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Totte
Übernerd

Posts: 1460
Filters: 107
Nice one, and congrats to the EP!
- I never expected the Spanish inquisition
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lipebianc
FFF = Filter Forge Fan

Posts: 566
Filters: 12
Very well designed, many realistic possibilities! smile:)
Congratulations for EP, Indigo Ray!
"From the moment we are born, we start being filtered..."
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Thanks! smile:) Lucato, good idea, maybe I'll update this week with the added control.
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Unreality3D
Unreality3D

Posts: 74
Filters: 18
Amazing! I've been trying to achieve this for a while too. Excellent results!
Senior 3D/XR generalist in Blender, Unity, Unreal and Adobe for games and interactive media. Author of beginner's guide Blender 3D for Jobseekers, founder of Interconnect3D.com - platform for sharing and finding premade 3D art and tools.
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Unreality3D
Unreality3D

Posts: 74
Filters: 18
Ok, I'm even more impressed (and a little depressed) now that I look at your node construction. For the grass filter I was working on I came up with an almost identical set up to yours (for the grass, not the 3d dirt, which I think you should publish as a separate filter since its nicer than many others that are out there so far). I was hung up on the part where I was trying to combine the shadows with the grass blades *before* the bomber, and it just wasn't working. I love how you blended the shadows with the ground (duh!) and then combined the bombers. I was sooo close. Kudos again to you, and thank you so much for sharing!
Senior 3D/XR generalist in Blender, Unity, Unreal and Adobe for games and interactive media. Author of beginner's guide Blender 3D for Jobseekers, founder of Interconnect3D.com - platform for sharing and finding premade 3D art and tools.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Lareieli, I remember playing with shadows with your leaf pile filter. In my previous version of the grass, I had the shadows set up like how you describe (before the bomber), but the new way makes more sense (though I think it's slower). And if you haven't seen it, I submitted the dirt as a separate filter.

If you make a breakthrough with your grass filter, we'd love to see it. smile:)
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Unreality3D
Unreality3D

Posts: 74
Filters: 18
You rock! Yes, I was glad to see you submitted the dirt filter too. You're right, your way makes more sense and fixes up a host of issues my approach was creating. I'll let you know here if I do get mine up and running enough to submit, but I'm thrilled with yours smile:D
Senior 3D/XR generalist in Blender, Unity, Unreal and Adobe for games and interactive media. Author of beginner's guide Blender 3D for Jobseekers, founder of Interconnect3D.com - platform for sharing and finding premade 3D art and tools.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Absolutely gorgeous! Love how realistic the grass and the ground look! smile:D
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Burt
Random Old Guy
Posts: 333
Filters: 12
Wow, that is very nicely done.
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