Morgantao
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Posted: January 23, 2012 9:22 am | ||
Morgantao
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Absolutly love it!
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Posted: January 23, 2012 9:22 am | ||
Ghislaine
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Yes. very nice
![]() visit https://gisoft.ca |
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Posted: January 23, 2012 12:16 pm | ||
Lucato
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Wow, really cool Indigo. Congratulations!
Just suggestions for a new updade: - Growing grass option. Add a Slide Ctrl at 1st linear component connecting on Maximum input. Cheers. |
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Posted: January 24, 2012 1:28 am | ||
CFandM
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Nice...
![]() ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: January 24, 2012 5:30 am | ||
Carl
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nice
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Posted: January 24, 2012 5:39 am | ||
Totte
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Nice one, and congrats to the EP!
- I never expected the Spanish inquisition |
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Posted: January 24, 2012 7:30 am | ||
lipebianc
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Very well designed, many realistic possibilities!
![]() Congratulations for EP, Indigo Ray! "From the moment we are born, we start being filtered..." |
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Posted: January 30, 2012 9:28 pm | ||
Indigo Ray
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Thanks!
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Posted: January 30, 2012 9:45 pm | ||
Unreality3D
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Amazing! I've been trying to achieve this for a while too. Excellent results!
Senior 3D/XR generalist in Blender, Unity, Unreal and Adobe for games and interactive media. Author of beginner's guide Blender 3D for Jobseekers, founder of Interconnect3D.com - platform for sharing and finding premade 3D art and tools. |
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Posted: February 7, 2012 12:47 pm | ||
Unreality3D
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Ok, I'm even more impressed (and a little depressed) now that I look at your node construction. For the grass filter I was working on I came up with an almost identical set up to yours (for the grass, not the 3d dirt, which I think you should publish as a separate filter since its nicer than many others that are out there so far). I was hung up on the part where I was trying to combine the shadows with the grass blades *before* the bomber, and it just wasn't working. I love how you blended the shadows with the ground (duh!) and then combined the bombers. I was sooo close. Kudos again to you, and thank you so much for sharing!
Senior 3D/XR generalist in Blender, Unity, Unreal and Adobe for games and interactive media. Author of beginner's guide Blender 3D for Jobseekers, founder of Interconnect3D.com - platform for sharing and finding premade 3D art and tools. |
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Posted: February 7, 2012 1:11 pm | ||
Indigo Ray
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Lareieli, I remember playing with shadows with your leaf pile filter. In my previous version of the grass, I had the shadows set up like how you describe (before the bomber), but the new way makes more sense (though I think it's slower). And if you haven't seen it, I submitted the dirt as a separate filter.
If you make a breakthrough with your grass filter, we'd love to see it. ![]() |
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Posted: February 13, 2012 4:00 pm | ||
Unreality3D
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You rock! Yes, I was glad to see you submitted the dirt filter too. You're right, your way makes more sense and fixes up a host of issues my approach was creating. I'll let you know here if I do get mine up and running enough to submit, but I'm thrilled with yours
![]() Senior 3D/XR generalist in Blender, Unity, Unreal and Adobe for games and interactive media. Author of beginner's guide Blender 3D for Jobseekers, founder of Interconnect3D.com - platform for sharing and finding premade 3D art and tools. |
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Posted: February 15, 2012 10:12 am | ||
Sharandra
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Absolutely gorgeous! Love how realistic the grass and the ground look!
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Posted: October 15, 2012 11:21 am | ||
Burt |
Wow, that is very nicely done.
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Posted: December 22, 2012 4:56 am |
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