dactilardesign |
Building gen by dactilardesign
http://www.filterforge.com/filters/11531.html ![]() "did you see that? but you knew that already because you are an advanced user" |
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Posted: June 14, 2013 9:04 am | ||||
dactilardesign |
Enjoy, I am really proud of this one!
* it's a bit slow, but could be worse * FF2 has a bug wich won't render at 1024 or higher (at least in my computer) * Next iteration may bring random wood and window texture but that may slow down a lot the filter (right now windows are clones). * Not worth an Editor's Pick ![]() "did you see that? but you knew that already because you are an advanced user" |
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Posted: June 14, 2013 9:07 am | ||||
Skybase
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Well you should be REALLY proud of this. It looks incredible!
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Posted: June 14, 2013 9:41 am | ||||
ThreeDee
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Really nice!
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Posted: June 15, 2013 3:39 am | ||||
dactilardesign |
Ok, I have been trying a 3D version of this filter.
The way it's made (comes from the window gen) makes a bit difficult to have a detailed normal map. But the point is that it's so slow, that it's a nightmare to work with it. So I gave up ![]() "did you see that? but you knew that already because you are an advanced user" |
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Posted: July 24, 2013 1:39 pm | ||||
Skybase
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In terms of practicality, I'd make each item like a component rather than having the render fully generate 1 entity.
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Posted: July 24, 2013 9:48 pm | ||||
dactilardesign |
I didn't understand exactly what you said, but I get the concept. You just seggest to do it the right way. As I said, it is that way because I just made a version of the window gen. This filter could be more flexible and faster rendering. Maybe someday... "did you see that? but you knew that already because you are an advanced user" |
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Posted: July 29, 2013 10:01 am | ||||
3DCGMODELER
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Posts: 28 |
Hello, I changed the Filter so I could generate Normal Maps and the other Maps.
Awesome little Filter Thank You Mike Oh ya TOTALLY awesome Filter.. Takes it awhile but the results are really worth it.. ![]() ![]() Modeling/Texturing?Animations
Spokane WA USA intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled |
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Posted: June 9, 2014 4:01 pm | ||||
dactilardesign |
must be really slow and should have been quite a lot of job
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Posted: June 10, 2014 3:46 am | ||||
3DCGMODELER
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Posts: 28 |
image of it crunching the building gen
building gen in progress it is really slowwwwwwwwwwww but sooooooooo welllllllll wooorrtthhhhh it. Thanks for the filter, after looking at the mass of all the dohickys you amassed to make this filter I just went wow.. ![]() Modeling/Texturing?Animations
Spokane WA USA intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled |
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Posted: June 11, 2014 11:15 am | ||||
dactilardesign |
Oh man if it's slow for you with 6 cores and 5,2 Ghz...
btw, I've seen your desktop background somewhere, can you remind me the artist? maybe it's something worth trying in FF. Please post here the normal map preview for my enjoyment. "did you see that? but you knew that already because you are an advanced user" |
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Posted: June 11, 2014 5:09 pm | ||||
3DCGMODELER
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Posts: 28 |
I can not remember the artist i think its from Deviantart web site
I was trying to duplicate how he did it I guess I will have to make it in Lightwave and create a few million pipes and greebles to reproduce it, would love to make differant variations of it I really W I S H, Filterforge would go GPU using the cuda core tech, then it would rip these out really fast, have 4 760GTx cards with 4 gig ram each, 1000 times more powerful than my CPU's. I use Octane Render and its cuda supported... Wishing they would get away from CPU and go GPU...... I am dreaming again.. I figured out a faster way of rendering out your filter, 1024x1024 renders fast IF I go 1024x8192 then it takes a long time, I let it cook while I am at work.. ![]() Modeling/Texturing?Animations
Spokane WA USA intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled |
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Posted: June 18, 2014 1:30 pm | ||||
3DCGMODELER
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Posts: 28 |
Normal map coming up
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Spokane WA USA intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled |
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Posted: June 18, 2014 2:12 pm | ||||
dactilardesign |
Looks very noisy. How does it render?
"did you see that? but you knew that already because you are an advanced user" |
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Posted: June 18, 2014 6:15 pm | ||||
3DCGMODELER
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Posts: 28 |
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Posted: June 19, 2014 1:19 pm | ||||
3DCGMODELER
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Posts: 28 |
Its a quick render
did not have all the parameters set like Diff and spec and reflection etc etc the normal map looks noisy only did a 5 aa pass, normally I do 25aa pass Modeling/Texturing?Animations
Spokane WA USA intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled |
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Posted: June 19, 2014 1:23 pm | ||||
3DCGMODELER
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Posts: 28 |
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Posted: June 19, 2014 1:25 pm | ||||
3DCGMODELER
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Posts: 28 |
if you could update this filter it would be a A W E S O M E filter
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Spokane WA USA intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled |
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Posted: June 19, 2014 1:27 pm | ||||
dactilardesign |
That would take a lot of time. I can tweak your version if you want (and my computer doesn't die). Just post it here.
"did you see that? but you knew that already because you are an advanced user" |
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Posted: June 19, 2014 3:48 pm | ||||
Skybase
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3DCGMODELER:
Neat! You should have a separate normal channel for the noise map given the level of noise it produces. AA at higher rates won't help given how it behaves. The quick brute-force remedy is to use median/blur to smooth the noise out, or otherwise reconstruct a portion of the filter's height generation with a more subtle and more suitable noise generator for bump creation. Also, what I saw = probably work in progress or just a really rough draft but I'm kinda one of those people who just wanna say something anyway. So here's my thought: base level needs a separate window - room setting given those windows are pretty large... so that'd let sneaky people in. Simple thought: windows should probably stay above human height and for any windows below have secured windows. Cheers. |
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Posted: June 19, 2014 8:53 pm | ||||
3DCGMODELER
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Posts: 28 |
Ya I just thru it on a polygon and uvmapped the poly..
Just a quick test.. I wish there was a way of saving the Changes I make to the parameters???????? that would be a cool thing.... ![]() Modeling/Texturing?Animations
Spokane WA USA intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled |
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Posted: June 20, 2014 6:32 pm |
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