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dactilardesign
Posts: 173
Filters: 56
Building gen by dactilardesign
http://www.filterforge.com/filters/11531.html

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dactilardesign
Posts: 173
Filters: 56
Enjoy, I am really proud of this one!

* it's a bit slow, but could be worse
* FF2 has a bug wich won't render at 1024 or higher (at least in my computer)
* Next iteration may bring random wood and window texture but that may slow down a lot the filter (right now windows are clones).
* Not worth an Editor's Pick smile:(
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Well you should be REALLY proud of this. It looks incredible! smile:D
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Really nice!
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dactilardesign
Posts: 173
Filters: 56
Ok, I have been trying a 3D version of this filter.
The way it's made (comes from the window gen) makes a bit difficult to have a detailed normal map. But the point is that it's so slow, that it's a nightmare to work with it. So I gave up smile:(
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
In terms of practicality, I'd make each item like a component rather than having the render fully generate 1 entity.
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dactilardesign
Posts: 173
Filters: 56
Quote
In terms of practicality, I'd make each item like a component rather than having the render fully generate 1 entity.

I didn't understand exactly what you said, but I get the concept. You just seggest to do it the right way.
As I said, it is that way because I just made a version of the window gen. This filter could be more flexible and faster rendering. Maybe someday...
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3DCGMODELER
3DCG

Posts: 28
Hello, I changed the Filter so I could generate Normal Maps and the other Maps.

Awesome little Filter Thank You

Mike

Oh ya TOTALLY awesome Filter..

Takes it awhile but the results are really worth it..

smile:D smile:D
Modeling/Texturing?Animations
Spokane WA USA
intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled
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dactilardesign
Posts: 173
Filters: 56
must be really slow and should have been quite a lot of job smile:D
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3DCGMODELER
3DCG

Posts: 28
image of it crunching the building gen

building gen in progress

it is really slowwwwwwwwwwww
but sooooooooo welllllllll wooorrtthhhhh it.


Thanks for the filter, after looking at the mass of all the dohickys you amassed to make this filter I just went wow..

smile:)
Modeling/Texturing?Animations
Spokane WA USA
intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled
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dactilardesign
Posts: 173
Filters: 56
Oh man if it's slow for you with 6 cores and 5,2 Ghz...
btw, I've seen your desktop background somewhere, can you remind me the artist? maybe it's something worth trying in FF.

Please post here the normal map preview for my enjoyment.
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3DCGMODELER
3DCG

Posts: 28
I can not remember the artist i think its from Deviantart web site

I was trying to duplicate how he did it

I guess I will have to make it in Lightwave and create a few million pipes and greebles to reproduce it, would love to make differant variations of it

I really W I S H, Filterforge would go GPU using the cuda core tech, then it would rip these out really fast, have 4 760GTx cards with 4 gig ram each, 1000 times more powerful than my CPU's. I use Octane Render and its cuda supported...

Wishing they would get away from CPU and go GPU...... I am dreaming again..

I figured out a faster way of rendering out your filter, 1024x1024 renders fast
IF I go 1024x8192 then it takes a long time, I let it cook while I am at work..

smile:)
Modeling/Texturing?Animations
Spokane WA USA
intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled
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3DCGMODELER
3DCG

Posts: 28
Normal map coming up


Modeling/Texturing?Animations
Spokane WA USA
intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled
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dactilardesign
Posts: 173
Filters: 56
Looks very noisy. How does it render?
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3DCGMODELER
3DCG

Posts: 28
here is a quick render

they wont allow anything over 500kb so i have to compress it a little
original is 5mb and it looks great..

Modeling/Texturing?Animations
Spokane WA USA
intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled
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3DCGMODELER
3DCG

Posts: 28
Its a quick render
did not have all the parameters set like Diff and spec and reflection etc etc

the normal map looks noisy only did a 5 aa pass, normally I do 25aa pass
Modeling/Texturing?Animations
Spokane WA USA
intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled
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3DCGMODELER
3DCG

Posts: 28
the normal map looks noisy only did a 5 aa pass, normally I do 25aa pass

Modeling/Texturing?Animations
Spokane WA USA
intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled
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3DCGMODELER
3DCG

Posts: 28
if you could update this filter it would be a A W E S O M E filter


smile:)
Modeling/Texturing?Animations
Spokane WA USA
intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled
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dactilardesign
Posts: 173
Filters: 56
That would take a lot of time. I can tweak your version if you want (and my computer doesn't die). Just post it here.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
3DCGMODELER:

Neat!

You should have a separate normal channel for the noise map given the level of noise it produces. AA at higher rates won't help given how it behaves. The quick brute-force remedy is to use median/blur to smooth the noise out, or otherwise reconstruct a portion of the filter's height generation with a more subtle and more suitable noise generator for bump creation.

Also, what I saw = probably work in progress or just a really rough draft but I'm kinda one of those people who just wanna say something anyway. So here's my thought: base level needs a separate window - room setting given those windows are pretty large... so that'd let sneaky people in. Simple thought: windows should probably stay above human height and for any windows below have secured windows.

Cheers.
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3DCGMODELER
3DCG

Posts: 28
Ya I just thru it on a polygon and uvmapped the poly..
Just a quick test..

I wish there was a way of saving the Changes I make to the parameters????????

that would be a cool thing....

smile:)
Modeling/Texturing?Animations
Spokane WA USA
intel i7-980 OC to 4.7ghz,Gigabyte MB,132gig ram,GTX Titan-Z, GTX-1080,water cooled
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