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Maxstar
Maxstar
Posts: 35
Filters: 5
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softhunterdevil
check my filters

Posts: 125
Filters: 11
Nice !
check my filters please
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Maxstar
Maxstar
Posts: 35
Filters: 5
Thank you! I hope it helps to bring some sun back to the pictures smile;)
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
I really like this filter allso.I'm a big fan of portrait distortion & any filter that helps me do that is great in my book. Mikhail Gorbachev.>http://www.publicdomainpictures.net/v...ev&large=1

"Art is quite useless." Oscar Wilde
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Maxstar
Maxstar
Posts: 35
Filters: 5
Thank you DJI!
I can feel the heat of the former Soviet times while looking at your image. An unexpected use I didn't expect when creating it LOL
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Maxstar
Maxstar
Posts: 35
Filters: 5
A challenge and a little trick... Browsing through the pictures I found this picture (the highest one). It's a sunny day. but there is some blue color cast and the image doesn't feel as sunny as it supposed to. The summer heat filter would be an interesting option. But I couldn't find the right adjustments - it was either not enough or too much too soon (the middle image). And here comes a little trick. In Photoshop I copied the filter layer three times and applied it onto original image three times in different modes and opacities. Like Soft Light - 35%, Screen - 45% and Normal - 35%). Than I masked the skies out to keep them blue. A simple Auto Curve layer was the finishing touch. The last image was the result. Much sunnier.

P.S. Of course I could do it without Summer Heat as well. Choosing white, black and neutral points, adjusting contrast, sharpning, blurring for some glow, applying some yellow filter etc, increasing vibrancy... Still prefer to start with Summer Heat in case I need to add some sun smile;)

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Minor optimization can be done.

Use remap for basic control instead of math nodes if the conditions are reproducible via remap. smile:) Saves a bit of calculation.

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Maxstar
Maxstar
Posts: 35
Filters: 5
Thank you for your suggestion, Skybase! I shall try to figure out the way remap works. smile:)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
You basically just have to flip values for that part.

So what's going from 0 to 100 should be 100 to 0
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Maxstar
Maxstar
Posts: 35
Filters: 5
Thanks again! Figured that out. And learned to use remapping to reverse the values!
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