DJI
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Landform Plus Heightmap by David Roberson
http://www.filterforge.com/filters/14435.html ![]() "Art is quite useless." Oscar Wilde |
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Posted: October 14, 2017 6:37 pm | ||||
DJI
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Nice!
![]() ![]() "Art is quite useless." Oscar Wilde |
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Posted: October 14, 2017 6:38 pm | ||||
Kraellin
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nice
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 16, 2017 11:33 am | ||||
David Roberson |
Thanks, DJI and Kraellin!
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Posted: October 19, 2017 1:19 am | ||||
Rod Sawatsky
Posts: 2 |
i would sure love to know how to extract a displacement map (height) from this filter....it looks fantastic but there are no texture maps (channels) available to export and i don't know how to reverse engineer it to extract one. any clues?
Rod J Sawatsky |
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Posted: November 19, 2017 2:59 pm | ||||
Rod Sawatsky
Posts: 2 |
or perhaps the author could create a version that includes all the texture maps for export? please? and thank you.
Rod J Sawatsky |
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Posted: November 19, 2017 3:00 pm | ||||
David Roberson |
I'll see if I can get this to work using the Surface filter type. I remember it being too dark, but I think that was mostly due to my lighting settings at the time. For now, you can get the height manually by ticking the Diffuse or Heightmap box, and rendering the height map output.
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Posted: January 27, 2018 9:01 pm | ||||
David Roberson |
Okay, having looked at the node network, I remember why I did not use the Surface filter type. For whatever reason, the Ambient and Reflective Occlusion come out VERY dark. I have to find out how to get control over that part of the output.
Tips are welcome, if you happen to know a good approach to controlling the lighting output (it does not seem obvious to me in the Result node.) |
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Posted: January 27, 2018 9:26 pm | ||||
emme | ||||
Posted: January 27, 2018 10:46 pm | ||||
David Roberson |
Well, a bit of pushing and poking was enough to figure out where my lighting and occlusion problems were residing. A few experiments after that, and I had a new working version that output nice maps through the Surface filter type. A more extreme heightmap was needed to make the texture work, so I am submitting a new version to preserve the current (now former) version for those who prefer the subtler heightmap.
If approved, the Surfaces version will produce the usual set of maps in the usual way... |
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Posted: January 27, 2018 11:39 pm | ||||
David Roberson |
I don't recall seeing that version available in the Online Library, Emme. Obviously, I love the original! If I save out the ffxml file, where to I put it to have it show up in my filter list? ...and it turns out I can't open it, anyway. I get a message saying I need to upgrade from 6.0 to use it. Sigh. |
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Posted: January 28, 2018 12:19 am | ||||
emme |
It's not in the online library, no. The heightmap is really simple, so i don't think there's much use for it outside this filter. I made another version with the erosion map mixed into the height and tried using that as a displacement map in blender, with poor results. Anyways, keep experimenting and I'm sure you'll get some nice results.
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Posted: January 29, 2018 6:59 pm | ||||
David Roberson |
Thanks, emme! I know what you mean about the poor results fr om the erosion map! Sadly, true procedural erosion is probably too complicated for Filter Forge. I use World Machine when I need good erosion, but I'm trying to find a nice method for planet scale mapping where I can get erosion and spherical mapping in one app.
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Posted: February 7, 2018 7:04 pm |
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