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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Light bloom by VorteX
http://www.filterforge.com/filters/3288.html

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Nice!!! Especially like the dark 'bloom' effects.....and seems that it would be quite useful for gaming environments smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
looks interesting. does it allow for masking the area to be bloomed or will that have to be done separately?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Torley
Second Lifer

Posts: 303
I like a nice bloom gonna try this out on some Second Life imagery to see what it does. (We're working to get natural bloom into the environment so we don't have to post-process it, but in the meantime, I love to creatively visualize what the future might be like.)
I'm enjoying using Filter Forge to create http://torley.com/textures
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VorteX
Posts: 12
Filters: 4
2StevieJ: thanks, i would be pleasant if this is useful smile:)

2Kraellin: yes, the bloom has a bit of 'masking', it is controlled by 3 components:

Color Exponent - exponentially multiply of colors. Gray, dark colors becomes darker, colors with high saturation and brightess becomes brighten
Color Scale - this scales down entire bloom brightness (before color substract get done)
Color Substract - this cuts off dark pixels layer

Bloom layer are blended with basepic with 'Screen' or 'Linear Burn' mode, so black pixels get cutted out
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks, vortex.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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