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ahimsa

Posts: 3163
Filters: 41
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ahimsa

Posts: 3163
Filters: 41
Wow! Great effects here. Definately rough and rugged and then some. smile:D
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Carl
c r v a

Posts: 7289
Filters: 82
Hush your mouth girl, it's going straight to the head - I can feel it getting bigger
Quote
ahimsa wrote:
rough and rugged and then some

Do tell smile:dgrin: please smile:bunny:
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Presidio
Presidio

Posts: 2915
Filters: 43
Youza! Just downloaded! (((I have to admit...

I secretly use your filters and don't tell you how much I luv them~ smile:D )))

This one might be my old time favorite you've ever made!

But now I'm bummed...

only 12 presets~ smile:cry: smile:cry: smile:cry:

Great job Carl!!!! Stunning filter!!!

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Carl
c r v a

Posts: 7289
Filters: 82
Thankyou Persidio those are kind words smile8) I always wonder what things people using the filters do with them - maybe FF could start up some kind of competition to entice users to post usage of filters in a user gallery with a description of filter/s used [ sorry I won't use the word user again ] smile:)
Quote
Persidio wrote:
But now I'm bummed...

only 12 presets~

That was intentional - there's 12 alternative photo effects modes which you can select from which you can overlay in any combination Shadow - Grunge - Marks, I felt by keeping to the 12 corrosponding preset it would clarify without confusing What I did was to forget to put it in the description - so thankyou for reminding me smile;) smile:)
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ahimsa

Posts: 3163
Filters: 41
I want to do something gothy just to use this filter on it ala Silent Hill style. I need to get back to making pictures and stop fooling around with FF so much.

Yeah, like that will happen. smile:D

Yes, very rough, very rugged, and with a nice gothy slant. I think at this rate you and I will be picking out floral china patterns soon. smile;)
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Revelation

Posts: 268
Filters: 14
Another winner from a master filter author! I can see my images are going to be getting a bit grungy from now on smile;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Jean Claud Van Cheek smile:dgrin: Nice one!!! Getting back to 'artsy', eh??? smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
ahimsa wrote:
I want to do something gothy just to use this filter on it ala Silent Hill style

Why do I dout you could create something unpure smile:love: smile:D
Quote
ahimsa wrote:
I need to get back to making pictures and stop fooling around with FF so much.

I say exactly the same thing - unfortunatly the addiction hasn't wained in fact the more I understand, the greater the creative freedom - the stronger the addiction - unfortunatly like any addiction there is cost to pay smile:-p smile:eek: smile:bunny:
Quote
ahimsa wrote:
Yes, very rough, very rugged, and with a nice gothy slant

smile:love:
Quote
Revelation wrote:
I can see my images are going to be getting a bit grungy from now on

Thats the spirit, whats life without a bit of grunge smile:D
Quote
StevieJ wrote:
Getting back to 'artsy', eh???

Them there words are fighting words put'm up smile:banana: smile:dead: smile:angel:
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
WOW!! My new favorite! This filter is excellent. Just beautiful. I like everything about it. It should be editors choice. I dub it 'Ron's choice'. smile:)
@ronviers
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ahimsa

Posts: 3163
Filters: 41
Quote
I dub it 'Ron's choice'.


Sometimes you are just too cute. smile:D
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
ronviers wrote:
I dub it 'Ron's choice'

LOL I feel very humble and I'd like to thank........ smile:D
Quote
ahimsa wrote:
Sometimes you are just too cute

Hey Hey I gave you flowers, I feel so used
Quote
ahimsa wrote:
Rough and rugged is the way to go. smile;)

LMAO smile:D smile:D smile:D
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ahimsa

Posts: 3163
Filters: 41
Quote
Hey Hey I gave you flowers, I feel so used


My bad

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Carl
c r v a

Posts: 7289
Filters: 82
LOL
Quote
ahimsa wrote:
My bad

obviously smile:D
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
ahimsa wrote:
You are so rough, rugged, and manly!!!
Carl wrote:
It's all just an act
ahimsa wrote:
What do you mean?
Carl wrote:
I'm a woman trapped in a man's body

LMAO..... smile:dgrin: smile:dgrin: smile:dgrin:

Now that's a "Cheeky".....lesson #1 complete smile:dgrin: LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
ahimsa wrote:
My bad

Now wait a minute here. I know I’m slow but I think I get the implication. Is snuggling up to me supposed to be analogous to a kitten getting its head electrocuted? I can bring flowers too but I’m not certain what correct response is to being compared to a lethal discharge of electricity.

@ronviers
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ahimsa

Posts: 3163
Filters: 41
Quote
ahimsa wrote:
You are so rough, rugged, and manly!!!

Carl wrote:
It's all just an act

ahimsa wrote:
What do you mean?

Carl wrote:
I'm a woman trapped in a man's body


Hmmmm.....In that case, Carl will have to give my husband a little more in that going steady deal.



Quote
Now wait a minute here. I know I’m slow but I think I get the implication. Is snuggling up to me supposed to be analogous to a kitten getting its head electrocuted? I can bring flowers too but I’m not certain what correct response is to being compared to a lethal discharge of electricity.


No, not at all.





Well, maybe a little bit... smile;) smile:D
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
ahimsa wrote:
Well, maybe a little bit...


LOL!

But how did you know!
smile:)
@ronviers
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Hey ahimsa - When you’re selecting a model what do you look for? I know you will want something appropriate for the project but what about your style. What for you makes a model desirable? smile:)
@ronviers
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ahimsa

Posts: 3163
Filters: 41
Quote
Hey ahimsa - When you’re selecting a model what do you look for? I know you will want something appropriate for the project but what about your style. What for you makes a model desirable?


If it's an animal model it needs to look like the animal and be able to be posed like the real animal. Some models don't have very good curves and you can see a straight area between points where it should be rounded and that is a major turn off for me. How materials that are applied to the model look is also important.

Realism is important to me, even in the fantasy models. They need to look like they would look if actually real. If I can see the points where a smooth curve should be, I don't want it. If the proportions are wacky, I don't want it. If mats won't apply well or get stretched wrong when you pose the model, I don't want it.
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
ahimsa’s rules for minimum model usability:

Models will look and move realistically.
Areas that should be curved will be curved.
Materials application will be considered throughout the model creation process.
Models will match their surroundings.

Understood.
I will print this out and tape it to my monitor. I do not know about the materials thing yet but once I figure out what they are I will keep them in mind throughout the design process. smile:)
If you think of any more official rules let me know.

Thank you.


@ronviers
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ahimsa

Posts: 3163
Filters: 41
Rawn would be the best person here to talk to about these things as he actually does them. I just use models. I don't know how to make them, only texture them. Speaking of which, some models are a real pain in the butt to texture.
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
ahimsa wrote:
he actually does them


That's good to know. I know he makes great filters but I didn't know he makes models too.

Quote
ahimsa wrote:
some models are a real pain in the butt to texture.


Why is that? I notice there are two basic types of models that I am working with; NURBS and polygonals. I do not know if a NURBS model stays a NURBS model or gets converted to something else later. When you are selecting a model do you have do decide if you want a NURBS or a polygonal? Is one easier to texture than the other or are they the same? What app do you use to apply the textures? Have you heard of zBrush? Are the materials already applied when you select them? Do you apply the textures on top of the materials or are they integral?
@ronviers
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ahimsa

Posts: 3163
Filters: 41
I use PSP to apply the textures to the maps.

The problem with some models is that the way the maps turn out it is very hard to apply the texture to it because it curves all over the place and just makes a mess. I don't really know how to explain this well. Again, this is an area that Rawn is far more qualified to ask. Or you could go to the DAZ forums and talk with loads of people there who make models and do textures. I can't do the really great texture jobs like some people there can.
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
ahimsa wrote:
I use PSP to apply the textures to the maps


hmmm, I didn't know it could be used for that. I will look into the DAZ forums when I get some time. Thanks! smile:)
@ronviers
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ahimsa

Posts: 3163
Filters: 41
You're welcome. There are a lot of very helpful and far more knowledgeable people there on this subject. DAZ sold us members Hexagon 2, a modeling program that used to cost 100s for just $1.99, so there are a lot of people who are learning to model.
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ahimsa

Posts: 3163
Filters: 41
Look how pretty this filter can be.

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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
smile:| ...... smile:dgrin: LOL.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ahimsa

Posts: 3163
Filters: 41
I thought the rose was pretty with this one too. smile:D
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Carl
c r v a

Posts: 7289
Filters: 82
Nice post ahimsa smile:)
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Carl
c r v a

Posts: 7289
Filters: 82
Sample with scratch off, grunge on, shadows on smile:)

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Carl
c r v a

Posts: 7289
Filters: 82
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Carl
c r v a

Posts: 7289
Filters: 82
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Carl
c r v a

Posts: 7289
Filters: 82
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Carl
c r v a

Posts: 7289
Filters: 82
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Carl
c r v a

Posts: 7289
Filters: 82
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Carl
c r v a

Posts: 7289
Filters: 82
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Nice sample pics!!! smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
That was quick Mr Chivalry Is Dead LOL
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Don't blink.....you might miss a quick "cheeky" smile:dgrin: LOL.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
I think I've been out cheekied by Master Cheeky Bugger smile8)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
LOL..... So what's your next ultimate filter masterpiece going to be??? smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
20ish filter that just aren't quite right - some probly never will - cannabalised into future filters - I do have one in particular which I've been working on for a while now... a bit hush hush wink wink nudge nudge say no more smile;) smile:D

What going to come out next from your fertile brain smile:?:
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ronviers
lighter/generalist

Posts: 4456
Filters: 35


I prefer the scratches to be on, to me it adds a kind of Bohemian or East European feel. Could those have been the Czars dogs? The model has beautiful eyes anyway but I really like the haunting quality the filter adds on 12gr3.jpg - it has the mood of being painted/captured towards the end of a long Russian winter.

Nice work ahimsa and Carl - smile:)
@ronviers
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Carl wrote:
What going to come out next from your fertile brain

I have tons of unfinished filter projects.....just picking a few here and there to polish up and submit.....

I do have a couple that I've been working on from time to time.....of no personal use to me, but solely intended to achieve an "elusive" Editor's Pick....my last personal challenge here smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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