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Foxxee

Posts: 1505
Filters: 61
Sack Material by Constantin Malkov
http://www.filterforge.com/filters/4192.html

~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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Foxxee

Posts: 1505
Filters: 61
This is a really wonderful filter, Constantin!
So useful and something that will no doubt be used by quite a lot of users quite often too. I know I will be one of them smile:D
~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Excellent work. My only suggestion would be to make the default preset a bit more dense, by setting Size to 20-30 pixels. The result would look like this:

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Nice!

Maybe you could add a tweakable 'overall noise distortion' after the final blend to give us distortionists something to work with. smile;)

Also, a funtioning Alpha Map would be most delicious.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Presidio
Presidio

Posts: 2915
Filters: 43
Crapadilla wrote:
Quote
Also, a funtioning Alpha Map would be most delicious.


Yes please~ smile;)

Quote
Excellent work. My only suggestion would be to make the default preset a bit more dense, by setting Size to 20-30 pixels. The result would look like this:


? Well one of these days I'll figure out what makes editors pick. But not today. smile:D I looked in the filter because it reminded of Ub's Weavee filter. When I peeked in the filter I saw simple gradients, and two noise filters one set on horizontal line (except for some curves that's about the jest of the filter). Also pointing out that the two noise components with one set on horizontal is a pretty common occurance here in Filter Forge Land, of which you are king I bow humbly in your presence. smile;) smile:D smile:D smile:D

Then I saw 5 components left on the screen not plugged into the filter.

To Constantin Malkov... Congrats!!! smile:D smile:D smile:D Vlad likes you and the filter is not too bad smile:) ... does need an alpha though, JMO. smile:D Vlad's suggestion of a tighter weave is going to look very nice and can't wait to see when you are done~ smile:D ((Trying to help)). Congrats and welcome to filter forge. As in all advice take what works for you and discard the rest~ smile:D I'll go back to making filters now.

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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
Very well done!
It's not the components in the filter, its how they are put to use to make the final product that counts, and this takes those simple components and makes something really nice out of them. Its not hard to see why it gets an editors pick.

Congrats
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Very Nice!!! .....and congradulations!!! smile:) smile:) smile:)

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
Excellent hesion, well done smile:)
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Constantin Malkov
3D Artist/Animator
Posts: 186
Filters: 25
Thank You very much for comments suggestions and congratulations!

All of you - the real masters!

I've decided to use FF only when I've seen your works.
And I was learning FF using Your filters as examples

P.S.

I`m planning to add some controls in this filter
so as I always say "I'm always open to any advices and
comments"

Best regards,
Constantin
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Presidio
Presidio

Posts: 2915
Filters: 43
Constantin~ smile:D smile:D smile:D

Congrats again~ Good job! smile:D smile:D smile:D If you need any help please do let us know. However it looks like you're doing great on your own. smile:D Others are here to help if and when you need it. Don't forget to grab those loose components and delete~ smile;) And seriously don't worry about that because I think everyone has done that when they are new to FF~ Except for maybe Vlad~ Or jffe~

Jean aka Persidio

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jffe
Posts: 2869
Filters: 90
Wow, yeah, not optimized for speed at all, an unecessary *Repeat* on the ProfGrad Curves after the switch, and it still renders in 3 seconds and looks pretty darn cool (and apparently got an editor's award also). Nice work Constantin. smile:)

jffe
Filter Forger
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jffe
Posts: 2869
Filters: 90
Quote
Persidio wrote:
Except for maybe Vlad~ Or jffe~


----Pfftt, I had a Blur running into a Sharpen for the radius control on one of my early filters that I just fixed the other day, if that's not more random and dumb, then what is ha-ha. smile:p

jffe
Filter Forger
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Persidio wrote:
Don't forget to grab those loose components and delete


Actually, this is not a big problem -- loose components don't slow the filter down, FF simply ignores them. Anyway, I'd also prefer to delete them.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Persidio wrote:
Well one of these days I'll figure out what makes editors pick.


Well, I can tell why we thought that this filter qualifies for an Editor's Pick.

First, it's practical -- it represents a real-world texture, and does it well.

Second, it's very fast. Given that the look it produces is almost photorealistic, this is a real achievement.

Third, the controls are very simple.

Fourth, the controls are stable on High randomization (mostly because of their simplicity and the absence of Lighting).

And fifth, Seamless Tiling works flawlessly.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Vlad, maybe you should post this as a sticky thread somewhere... 'Vlad's 10 Simple Rules for Editor's Picks' or something. smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
jffe wrote:
I had a Blur running into a Sharpen


Classic! smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Presidio
Presidio

Posts: 2915
Filters: 43
Quote
----Pfftt, I had a Blur running into a Sharpen for the radius control on one of my early filters that I just fixed the other day, if that's not more random and dumb, then what is ha-ha.


LOL Well you are the only one who gets my jokes~ Gawd luv ya!! smile:D I'm living in a world of updating right now so I hear ya loud and clear on that one. smile:D We must speak the same alien language or something~ LOL

The blur running into the sharpen... you know I wouldn't doubt I have that somewhere... I'm updating some of my first and eariler filters. After this post that's where I'm heading. Then later I come back to your comment areas because I was making varients and testing your filters last night, look for me in your comment areas later... no under the hood stuff but I do have some athestic comments from making so many varients. Unless you want me to look under the hood (hehe)(evil laugh) smile:D smile:D smile:D I can do that~ smile:D smile:D smile:D

Hi Vlad~ smile:) I feel bad (my bad) because.. I was joking in a light and jovial way and you gave sincere repsonses (your a sweetheart, thank you) smile:) . Thank you for the genuine feedback. I have made comments and saved them in a text file for when a thread is started in the General Discussion Forum. I do have a ton to say on the issue... good stuff, intellectual perspectives, market but all stuff not related to this particular filter, JMO (just my opinion based stuff). You are 'da'boss and if you prefer to talk about it in this thread then I will (can't see you wanting me to continue the discussion in a filter comment area which really is about the filter), however I did save it in a text file so that I can follow your lead and talk about it in the spot 'you choose'. Good postitive feedback stuff just let me know where.

Now back to Constantine's filter. My apologies Constantine for making the light hearted comment. Had no idea Vlad would actually write back (another joke) smile:D It's okay jffe will find that funny~ smile;)

Quote
Wow, yeah, not optimized for speed at all, an unecessary *Repeat* on the ProfGrad Curves after the switch, and it still renders in 3 seconds and looks pretty darn cool (and apparently got an editor's award also). Nice work Constantin.


Oh I saw that~ I was/am so impressed to see a new FF user playing with the curves, that along with my other comments felt it was too much at once for me to mention. And no way did I want to risk discouraging that,,, very glad you brought that to his attention. You just don't see a newbie experimenting with the curves like that. Which I why I hope he stays with it and let's his experience build and progress. smile:D I'll also send him a quick uplifting email message later today~ smile:D

Very fast indeed. I made 10 presets with it last night. I did find out that the filter produces a smaller texture on many varients. Not really sure now whether I support the notion of taking the filter to a smaller texture... I think the filter artist was 'right' (and btw when I use bold it's emphasizing not yelling)... because as it is now the filter produces smaller and larger textures both. Also I like the color varients it produces. Since he is new he might need a little help with the alpha to get him started... let's all make sure he gets the help and support he needs. 2nd filter out of the gate and you get an editors pic and people looking under the hood,,, not an easy thing. smile;) Maybe some of you heavy hitting old timers (reference to how long you've been with FF and not a slight towards us over 40)(LOL) can take him under your wing~ smile:)

I'll clarify ... 'joke'... it is coming... here it is...

Persidio flambé' is not available today however hordeorves will be served in the General Discusion area~ smile:D smile:D smile:D

Good morning, have a great day... if you don't see me that means I'm in FF working on updates~ Hope everyone has a wonderful day, night or whatever time it is in your part of the world~ smile:) Outspoken American woman says 'Over and Out'~ smile:D smile:D smile:D

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jffe
Posts: 2869
Filters: 90
Quote
Crapadilla wrote:
Classic!


----I always tell people, most of my filters start out completely random, just wire something up, then shape it into something, and well, sometimes ya gotta roll up your sleeves, leave yer brain at the door, and just wire a blur into a sharpen and wait for some inspiration ha-ha. smile:p

Quote
Persidio wrote:
Had no idea Vlad would actually write back (another joke) It's okay jffe will find that funny~


----Yeah, Vlad can sometimes pick and choose odd ones to respond to eh, I just wander, and if I see my name around, I try and say something, maybe Vlad is like me only not as lazy and random ha-ha. smile;)


Quote
Persidio wrote:
LOL Well you are the only one who gets my jokes~


----I dunno if I'd say I even got it, I usually just respond to comments that have to do with me, or something I feel I know half a % about, which explains my low post count for the most part eh. smile:D


----Anyways, back on topic, perhaps Constantin will update this filter, and we can see where he takes it from here. And well, we ought to be getting at least one more out of him if he's going for the free copy of FF eh. smile:)

jffe
Filter Forger
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Presidio
Presidio

Posts: 2915
Filters: 43
Hi jffe~ smile:)

I was so tired yesterday. Everything I needed to do yesterday will have to be done today.

Quote
----Anyways, back on topic, perhaps Constantin will update this filter, and we can see where he takes it from here. And well, we ought to be getting at least one more out of him if he's going for the free copy of FF eh


I look forward to seeing his work via updates or new filters~

Quote
----I dunno if I'd say I even got it, I usually just respond to comments that have to do with me, or something I feel I know half a % about, which explains my low post count for the most part eh


LOL

Quote
Yeah, Vlad can sometimes pick and choose odd ones to respond to eh, I just wander, and if I see my name around, I try and say something, maybe Vlad is like me only not as lazy and random ha-ha.


I always feel quilty when he replies back because I know he is very busy in reference to this filter. I dont' want to bother him with ya'know? smile:)

Well Constantine if you need any help please one of the FF hotshots, or you can ask me but I'm not one of the hotshots~ smile;) . We are rooting for you~ smile:D smile:D smile:D

Headed over to one of your filters jffe~ smile:D

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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Crapadilla wrote:
Vlad, maybe you should post this as a sticky thread somewhere... 'Vlad's 10 Simple Rules for Editor's Picks' or something.


Yes, I'm already thinking about writing an article on this.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
.....and I'm ready to read it smile:devil:
Quote
Vladimir Golovin wrote:
the controls are stable on High randomization (mostly because of their simplicity and the absence of Lighting).

I'm a confused about the "absense of lighting" and "useful maps" as stated in Dilla's last Editor's Pick.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Foxxee

Posts: 1505
Filters: 61
Quote
StevieJ wrote:
I'm a confused about the "absense of lighting" and "useful maps" as stated in Dilla's last Editor's Pick.....


If we are wondering the same, Steve... I thought the use of lighting was what we should be aiming for smile:?:

Oh well, here's a little fun I had with Constantin's sack material... I wonder what he has stashed away in this thing smile;)

~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
StevieJ wrote:
I'm a confused about the "absense of lighting" and "useful maps" as stated in Dilla's last Editor's Pick.....

Quote
Foxxee wrote:
If we are wondering the same, Steve... I thought the use of lighting was what we should be aiming for Question


Obviously, surface lighting can't be an Editor's Pick criteria for simple-type filters... smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Foxxee

Posts: 1505
Filters: 61
Quote
Crapadilla wrote:
Obviously, surface lighting can't be an Editor's Pick criteria for simple-type filters... Wink


Oh... yeah... well... Steve made me say it!


~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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ahimsa

Posts: 3163
Filters: 41
Congratulations on your EP and this is definately a wonderful filter that will get a lot of use. smile:)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
StevieJ wrote:
I'm a confused about the "absense of lighting" and "useful maps" as stated in Dilla's last Editor's Pick.....


It boils down to this:

Use Lighting well, or get rid of it.

Lighting is not required for an Editor's Pick. It doesn't matter whether a filter uses Lighting or not. What matters is what I described above in this post and elsewhere. For filters with Lighting, you might add good HDRI use and meaningful Normal Map to the list.

As for the normal maps, surface height and its interaction with Lighting, you can find a lot of good info in the help -- see the "Height" section:
http://www.filterforge.com/more/help/...esult.html
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I migrated away from surface to simple filters for that reason a while ago.....

When using the surface result, it seems like I'm in a constant battle between pixel size, lighting height, and lighting direction with the ball.....trying to get the "cleanest" look possible.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Nice and clean update. Well done! smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
I cannot say I like the last update.

This is a perfect example of how adding more controls can ruin their stability. With this update, half of the variations generated on High Randomization look like this:

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Oh yikes. Didn't check the randomizer. Looks like the controls need some 'tighter' remapping then. smile:|
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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