Crapadilla
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Leather by Constantin Malkov
http://www.filterforge.com/filters/4538.html ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 15, 2007 5:04 am | ||||
Crapadilla
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I'm gonna have to check this out!
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 15, 2007 5:04 am | ||||
Vladimir Golovin
Administrator |
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Posted: October 15, 2007 11:04 am | ||||
Crapadilla
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![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 15, 2007 11:07 am | ||||
Kraellin
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so, what are you saying, vlad, too slow or just redundant?
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 15, 2007 1:19 pm | ||||
Constantin Malkov |
Both variants. I've already sent fixed version. Thanks to Vladimir! |
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Posted: October 15, 2007 2:30 pm | ||||
Kraellin
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ok
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 15, 2007 2:51 pm | ||||
Crapadilla
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Check out the attached "crapified" version.
I think you could ditch the blur and highpass tree completely and achieve your heightmap with... *tadaaaaaa* ...just a curve-profiled perlin noise. ![]() ![]() Leather blatantly crappified.ffxml --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 17, 2007 9:45 am | ||||
Kraellin
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glad you lightened it up. best leather filter in the library. great texture.
dilla's version is good too. faster without losing anything and adds a touch of depth to the texture. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 17, 2007 1:03 pm | ||||
Constantin Malkov |
Thumbs aren't so beauty ![]() More easy - Direct connection of "Surface Type" SWITCHER and "Surface Color" in RESULT. Very fast version. But if You'll try HIGH RANDOMIZATION in my (original) version and in this variant -You'll see that original is much more stabilized. One of the reasons why it's as it is. There are many ways to improve it and I'll try to do it as soon as possible. I'll do this filter faster with the same or better quality, new controls, surface types and still stabilized in randomization. Thank You very much, Crapadilla for Your attention and Your advice. P.S. A few days ago I had more time to try Your "Sands of Time" filter in work. And it's really good. How d'u think could it be interesting: ![]() |
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Posted: October 17, 2007 1:16 pm | ||||
Constantin Malkov |
another
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Posted: October 17, 2007 1:18 pm | ||||
Constantin Malkov |
L2-6
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Posted: October 17, 2007 1:19 pm | ||||
StevieJ
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That last sample looks really interesting
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 18, 2007 12:42 am | ||||
Crapadilla
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Yup, that's because I didn't adjust them to the new heightmap. I posted the "crappified" filter to demonstrate that you can get highpass-like effects and various "color"-corrections on a noise by just mapping it with the proper profile curve. Blur and highpass components are very slow and should be avoided on the height tree if possible (because it gets sampled three times). As for your samples, personally I'd keep this filter plain and simple. You could introduce those patterns in a spin-off filter... ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 18, 2007 5:11 am | ||||
Vladimir Golovin
Administrator |
+1 |
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Posted: October 18, 2007 5:37 am |
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