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Torley
Second Lifer

Posts: 303
Rough Plastering by Crapadilla
http://www.filterforge.com/filters/4761.html

I'm enjoying using Filter Forge to create http://torley.com/textures
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Torley
Second Lifer

Posts: 303
Whoa, a new Crapadilla filter! smile:) When I first saw this, the word "realistic" definitely came to mind. I think I'd like to use it with partial opacity on photos and such to give them added texturing. I think if Rough Plastering was applied and made very light and desaturated, it'd also be a fine sort of paper grain for use in other apps like ArtRage.

Another superb work in your oeuvre, Crap! smile;)
I'm enjoying using Filter Forge to create http://torley.com/textures
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, NOISE! cool smile:) smile8) thanks, dilla smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
ah, NOISE! cool. thanks, dilla


Do I read a little bit of sarcasm there, or is my internet-detector malfunctioning again? smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
not sarcasm, but definitely a reference to the noise lab discussion where i asked if you'd post some of your noise filter experiments smile:) (and this is an excellent filter, btw!)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, i had a look at the filter, dilla. i added two controls. i added a distortion control on all three noise distortions (one control controlling all three) so i could vary the pattern more and i also added a brightness/contrast after the offset and ran that to the height in the results component and put a control on the contrast and did nothing to the brightness. that allows for more smoothing of the effect.

i'm NOT suggesting you do this as an update. you can if you wish, of course. i just wanted a bit more effect and a bit more control. so, it just extends the range of the filter without changing the base effect or presets.

it's a cool filter. i particularly like the clay effect. that was something i had tried to get months and months ago and gave up on. that was before 'noise lab' and i dont even remember how i tried to achieve that look. all i remember was that i didnt get it and decided to put it aside for a while smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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garbanzo

Posts: 318
Filters: 58
absolutely amazing. enough said.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Thanks, all.

Quote
Kraellin wrote:
i'm NOT suggesting you do this as an update.


I would certainly consider it. However, I'm not clear about the purpose of the B/C after the Offset. Couldn't you do something similar with the 'surface height' slider under the lighting tab?

Furthermore, I'd need a good name for the 'distortion' control. 'chaos' is already there...
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Magnificent. Another instant Editor's Pick.
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James
James
Posts: 676
Filters: 46
Great filter very realistic smile:)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Mousse au chocolat is also possible! smile;) smile:D

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Constantin Malkov
3D Artist/Animator
Posts: 186
Filters: 25
Very good example of how using Filter Forge You can make photorealistic textures

And I still don't know what's impossible for FF...

We're limited only with our fantasy.

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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
I would certainly consider it. However, I'm not clear about the purpose of the B/C after the Offset. Couldn't you do something similar with the 'surface height' slider under the lighting tab?
possibly. i was just trying things out. height control in the surface height may be enough by itself. i'll have to look again.

love the mousse smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, had another look. you're right about the surface height. it does exactly the same thing. duh! oh well, now you see why i have no editor's picks smile;) congrats on that, btw smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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uberzev
not lyftzev

Posts: 1890
Filters: 36
smile8)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Update incoming!

I added a 'Craig' slider... smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
smile:D

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
now THAT's clay! great sphere smile:) boy, is that what that 'craig' slider does, make 3d spheres? i want one!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Nope, you need a 'crapadilla' slider for that! The 'craig' slider does what you suggested above: tweak the distortion parameter in order to give a wider range of plaster surfaces. smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah. well, i'll trade you the 'craig' slider for the 'crapadilla' slider any day smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Mike Blackney

Posts: 375
Filters: 57
Holy cow, this is great! Nice one smile:D
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Thank you, Mike! smile:)

I can only advise filter authors to persue their own "explorations into noise". Many gems lie undiscovered in that area... smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
The randomness of patterns and relief is excellent!!! I'll definitely put this one to good use smile:)

You are certainly proving that there is alot more to be done with noise smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
It's good to have you back, Steve. smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Thanx Dilla smile:) .....'tremors in the force' and troubles with the 'collective' so to say smile;)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
StevieJ wrote:
'tremors in the force' and troubles with the 'collective' so to say


Isn't that the norm these days?! smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I hope not.....I couldn't take another round of it smile;)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Updated:

- Added a 'Detail Level' slider that controls global noise detail. At the default of zero (which is adjusted for the default image size of 600x600) the filter is now significantly faster without visibly sacrificing too much detail!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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