Crapadilla
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Abstract thornbush by Sjeiti
http://www.filterforge.com/filters/4867.html ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 14, 2007 10:23 am | ||
Crapadilla
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This is SOOO cool!
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 14, 2007 10:23 am | ||
Sjeiti
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hehe thanks...
Hopefully someday FF can be used for animation, it would be great to se these moving. |
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Posted: December 14, 2007 10:34 am | ||
Crapadilla
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This one should be the default methinks...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 14, 2007 10:39 am | ||
StevieJ
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Very nice, Sjeiti!!!
![]() I was also wondering how this would look with the patterns in relief....rounded on a flat background.....with different textures like metal, chrome, pourus, sponge-like, etc...... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: December 14, 2007 12:00 pm | ||
Sjeiti
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Relief is difficult... I tried of course. But I didn't want to resolve to using blurs so I kept it a simple filter. Maybe I'll try a 2nd version with relief.
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Posted: December 14, 2007 12:39 pm | ||
StevieJ
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I was thinking that just using gradient profiles would do it without the blurs.....like in the bar/cage filters.....
Don't get me wrong.....what you have here is really cool.....I'm just always curious to what else can be done with different concepts ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: December 14, 2007 12:45 pm | ||
Sjeiti
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Well I tried (without blur) and I couldn't get satisfied. Thing is the branches are made up from even patches, hard to use as height input.
I'll try some more... ![]() |
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Posted: December 14, 2007 1:01 pm | ||
StevieJ
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If you are really interested in pursuing this.....try using the gradient profiles with the separation method that Ronviers uses in his "Orb" filters......should work nicely
![]() This filter really sparks some creative thoughts.....like I was also thinking of a metallic thorn scape..... Okay, okay......I'll stop ![]() ![]() Great filter!!! ![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: December 14, 2007 1:31 pm | ||
Sphinx.
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Really cool one.. also its ancestor filter
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Posted: December 14, 2007 1:34 pm | ||
Kraellin
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always interesting what attracts. i like this one, too. but, i'd keep the current default. it has good contrast and good definition to an interesting pattern.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 14, 2007 1:37 pm | ||
Sjeiti
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presets are switched and pending...
Ojeah... Stevie... the other reason I didn't make it a surface is because the stones component only has two formulas. That might seem as irrelevant since this filter uses only cells. But as some of you might have noticed: a flat, solid fill cell component matches contours with the flat stone component (you can also make stones out of two cells). That stone could of course be perfect for height but you'd lose half the possibilities because of the formulas. |
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Posted: December 14, 2007 1:50 pm | ||
StevieJ
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Yeah, maybe combined with Uber's "Cracked" approach might help to acheive it with profiles.....if he would post it up.....
![]() ![]() http://www.filterforge.com/forum/read...4&TID=4385 Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: December 14, 2007 2:51 pm | ||
Sjeiti
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Posted: December 15, 2007 6:12 am | ||
Sjeiti
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Posted: December 15, 2007 6:26 am | ||
Sphinx.
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Thats just too cool! Can't wait till that one is in
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Posted: December 15, 2007 6:35 am | ||
StevieJ
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Nice!!!
![]() Kinda the same suggestion on that last one..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: December 15, 2007 1:14 pm |
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