Vladimir Golovin
Administrator |
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Posted: June 12, 2006 8:36 am | ||||||||||
Vladimir Golovin
Administrator |
Ahhh, my medicine! Lucato, this is fantastic!
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Posted: June 12, 2006 8:36 am | ||||||||||
Vladimir Golovin
Administrator |
Also, looks like it has a small problem -- look at this variation, the pills and the packaging are a bit "desynchronized":
http://www.filterforge.com/filters/502-v6.html |
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Posted: June 12, 2006 8:37 am | ||||||||||
Crapadilla
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Two micro-nitpicks: The normal map shows conic shapes for the tablet encasements. Shouldn't these rather be flat-topped plateaus with rounded edges? Furthermore, the bump map betrays that the tablets are actually pushed into the surface rather than raised out of it.
![]() Otherwise me like! ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: June 12, 2006 8:55 am | ||||||||||
Lucato
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@ Vladimir
- Thanks Vlad.
- Urgh! Ok, I'll give you back the fantastic. These mass production! I knew the new machines would do some wrong lots. ![]() ![]() @ Crapadilla:
Hi Crapadilla, I didn't noticed that too. Actually, to be honest I'm not familiarized with maps, bumps, and so on. I'm Very newbie with Filter Forge.
I'm sorry, but my English isn't so good. Did you mean something like It seems be low relief instead off high relief? Hmmm, for me the texture seem to be bumped out. The bump map seem flat, and I have no idea if it can be bumped out. As I said before, very newbie with that stuffs. I'm sorry folks for the mistakes. I'll try to avoid them in the future. Cheers, Lucato. |
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Posted: June 12, 2006 5:15 pm | ||||||||||
Crapadilla
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Yes. A bump map basically is a height map, where the value of each pixel determines its height above (or below) the original surface. The brighter a pixel in a bump map is, the higher is his position above the original surface. The original surface is usually represented by pure black (or mid grey if you also want negative bumps). This way of interpreting a bump map is the usual convention used in most 3D software. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: June 12, 2006 5:49 pm | ||||||||||
Lucato
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Hey Crapadilla, what a wonderful tip. I had no idea about that. Info like that should be like that 'Sticky:' ones. Actually FF team we would have an short explanation of each render maps (Filter/Render Maps/7 types) Thanks a lot for the help Crapa! Btw, would you mind to post the ffxml file of this sample so I can check it out? |
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Posted: June 12, 2006 6:31 pm | ||||||||||
Crapadilla
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Sure. Just did some quick and dirty rewiring of the height input and killed one component tree that became obsolete.
![]() Tablets.ffxml --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: June 12, 2006 7:07 pm | ||||||||||
Vladimir Golovin
Administrator |
Yes, it looks better now. Lucato, can you submit this as an update?
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Posted: June 13, 2006 5:38 am | ||||||||||
Lucato
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I'm sorry Vlad, but I have to disagree with that. The Crapa version is nice and a start to fix, but if you give a better look, it seems that on the midle of the tablet the plastic is not covering the whole tablet. So, It seems that only the borders of the tablet are protected by the plastic and the middle not. It seems that you can toutch the middle of the tablet on the top and contaminate It. Would you take a contaminated medicine? ![]() Vlad, I'll try to fix the 'conic shapes' and resubmit, but not this version. I'm sorry Crapa, anyway the tip was god. I hope you guys don't get me wrong. |
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Posted: June 13, 2006 6:17 am | ||||||||||
Vladimir Golovin
Administrator |
Sounds good. |
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Posted: June 13, 2006 6:19 am | ||||||||||
Crapadilla
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Hehe, as I said, it was just a quick height fix, not an artistic one.
The question comes down to whether you want to provide usable 3D output for your filter or not, its an artistic and a technical choice. Your original filter sure looks great in the final rendered result, but the maps are inconsistent from a 3D artist's perspective. It's also an editorial dilemma I think: Do we HAVE to provide consistent 3D map output or are we allowed to ignore it? --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: June 13, 2006 6:40 am | ||||||||||
Lucato
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- Yup buddy, you've said that before. Don't get me wrong. I I didn't want to mean that was a final one and even wanted to put down your help. ![]()
Excellent point Crapadilla! Like these tablets aren't really a texture to fill some object in 3D programs. Actually this tablet "texture" is just a final rendered image. Ok, that the "cone" can be improved a little, but as you've said, in the final rendered as a image it's ok. Before your nice explanation above I had no idea about bump maps. So, how could I provide consistent 3D map output. ![]() |
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Posted: June 13, 2006 8:19 am | ||||||||||
GMM
Moderator
Posts: 3491 |
Lucato: OnyXMaster has already commented on the Render Maps somewhere on the forum. |
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Posted: June 13, 2006 9:08 am | ||||||||||
Lucato
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Hi GMM, thanks for the link.
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Posted: June 14, 2006 3:33 am | ||||||||||
Vladimir Golovin
Administrator |
Lucato -- I've just approved the update, excellent work!
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Posted: June 19, 2006 5:55 am | ||||||||||
Lucato
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Thanks a lot Vlad.
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Posted: June 19, 2006 7:03 am |
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