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StevieJ
Designer/Artist

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Rain Ripples by Crapadilla
http://www.filterforge.com/filters/6019.html

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

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Nice one!!! smile8) smile8) smile8)

Especially like the depth work on this one..... smile8) smile8) smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Thanks. It'll be getting even better soon... smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Looks good to me.....but if I had to make any improvement suggestions, maybe a more gradual fade to the ouside of the rings......and maybe lessen the number of drops and rings.....but all'n all, quite useful as-is..... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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The update is in! smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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jffe
Posts: 2869
Filters: 90
I haven't downloaded this one yet, but looking at the control names and examples, it seems to be missing an *amount o' drops* type of control ? If there is none, might that not make good sense as a control option/challenge ? smile:D

jffe

Added: Well, I felt stoopid there, so I grabbed it. It doesn't seem to have a control for the number or even approx. number of drops. I did see the ripple control, and that's a nice bonus to be sure. Hate to be picky, but what about if it's just as we say "sprinkling", and not pouring down rain ? smile;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
jffe wrote:
it seems to be missing an *amount o' drops* type of control ?


It would certainly be possible to add such a control... smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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jffe
Posts: 2869
Filters: 90
Quote
Crapadilla wrote:
It would certainly be possible to add such a control...


----I figured it would be, or you'd find a way to implement such a reasonable request ha-ha, you da man Crapa ha-ha. smile:D


jffe
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Alright, got it working...

...but I need to do some more render-tests. On my snailish home machine (1GHz) the rendering time has gone up from 1m 19s to 1m 39s. Implementing this particular control requires considerable infrastructural additions to the filter. smile:|

A preliminary test version:

Rain Ripples V2 BETA.ffxml
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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jffe
Posts: 2869
Filters: 90
It adds about 3 seconds (from 9.4 to 12.2) on my dualcore here, but well worth it, for sure. Makes it look so much more realstic in some cases with fewer drops, nice work yet again. smile8)

jffe
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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'Official' filter update incoming! Thanks jffe for the suggestion. smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i realize in order to have ripples, you have to have a water surface to have ripples upon, but i was wondering if it would be possible to map the imported image, in this case, the life preserver, and then put the water surface and ripples on only part of the image? you know, instead of a total water surface, just have some puddles with the ripples, but not all over.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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You could use a selection in PS to achieve that effect, no? smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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voldemort
voldemort
Posts: 872
Filters: 649
I Really like the update to this one looks Great
lets all whine for a wine port
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
you know, instead of a total water surface, just have some puddles with the ripples, but not all over.


Looks like I'm going to have to change the filter description:

A simple distortion / refraction effect filter that simulates rippled water surfaces in the pouring rain.

smile;) smile:dgrin:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Looks good.....and congrats on the EP!!! smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
You could use a selection in PS to achieve that effect, no?


uhm, probably.

also, i havent actually looked the filter yet, but it strikes me that you've got a good water surface filter there too, if you minused the ripples. how bout some minor waves, or one big ripple going outward?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
StevieJ wrote:
Looks good.....and congrats on the EP!!! Cool


Thanks! smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Very nice. I'll certainly put this to use.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
also, i havent actually looked the filter yet, but it strikes me that you've got a good water surface filter there too, if you minused the ripples. how bout some minor waves, or one big ripple going outward?


That might be something for a different filter. You know, I like to keep my filters rather focused... smile;)

Quote
ThreeDee wrote:
Very nice. I'll certainly put this to use.


I'm looking HUward... ermmm.... forward to that! smile;) smile:dgrin:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, anyways, it looks great and congrats on the EP! smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Crapadilla wrote:
I'm looking HUward

LOL..... I don't think that's going to be a problem..... smile;) smile:D

Nice update!!! smile8) smile8) smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

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garbanzo

Posts: 318
Filters: 58
breathtaking!

i'm going to have fun with this one smile:)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Hey Dilla, smile;) Was looking at this one, and noticing that the ripples weren't realisticly interacting, so I went in ( smile:eek: ) and changed all the ripple blends to Difference instead of Lighten, you know when waves cancel each other out?

Here's a little applet I'll let you play around with: http://www.falstad.com/ripple/

And attached is my version of the Ripples.

Rain Ripples Bettar.ffxml
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
Betis wrote:
noticing that the ripples weren't realisticly interacting, so I went in ( Eek ) and changed all the ripple blends to Difference instead of Lighten, you know when waves cancel each other out?


Interesting. I hadn't noticed that, but it looks good. I might just do some research and look-tests along those lines... smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Betis wrote:
changed all the ripple blends to Difference instead of Lighten, you know when waves cancel each other out?

Good one, Betis!!! smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I'll have to admit I'm not so sure about the differenced ripples. While they may be more physically correct, they look kind of ugly in my book...

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
You could have a checkbox for (Realism or Surrealism) or something, that way people trying to make really realistic stuff with this can choose Realism, and if you want it for a kinda, not so real projects.

Only if you want to keep the blends of course, you could take them out completely, it is your filter. I thought the realism looked good though.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Yummy!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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jffe
Posts: 2869
Filters: 90
What about some oblong/oval ripples, like 1 or 2 and the rest plain circles ? I've never really studied water ripples, but it seems like they spread out a bit while remaining *round*. Anyways, just an idea. smile:D

jffe
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