KGtheway2B
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Posted: September 17, 2008 2:25 am | ||||||
KGtheway2B
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This made me laugh. I thought it was a bug or something, then I realized you actually made that with filterforge and then my jaw dropped.
Amazing job. |
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Posted: September 17, 2008 2:26 am | ||||||
Kraellin
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yup, amazing job, 3D! love the perspective and curved road.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 17, 2008 2:52 am | ||||||
Crapadilla
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Agreed, this is amazing!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: September 17, 2008 4:03 am | ||||||
CFandM
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This a another classic EP..Wonderful low use of components also..Perhaps a Willie Nelson or Kai Krause award is in order..
![]() ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: September 17, 2008 5:37 am | ||||||
Carl
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Posted: September 17, 2008 5:55 am | ||||||
Sjeiti
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ha.. cool
Now all you have to do is throw an offset on the perspective, run it through a batch, and you're rolling. |
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Posted: September 17, 2008 6:23 am | ||||||
ThreeDee
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DYI 3D program! I'd love to be able to figure out how to make some primitives to throw in there. Other than a sphere and a plane, I don't know how to accomplish that. At least not yet...
Sjeiti, you're right, you could make it animated with one offset slider and a batch (although the sky would be moving at the same speed as the ground). Hmm -- who's was it again that can make tweens in ffxml format? |
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Posted: September 17, 2008 6:52 am | ||||||
Vladimir Golovin
Administrator |
Fantastic. FF has no math, no polygons, no perspective correction, and people still come up with works like this. Simply brilliant.
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Posted: September 17, 2008 9:30 am | ||||||
Kraellin
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if you build it, we will come ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 17, 2008 12:45 pm | ||||||
StevieJ
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+1000 ![]() ![]() ![]()
Just think of what could be done if you had these things..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 17, 2008 1:02 pm | ||||||
Beliria
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wow! I'm so not uploading any filters till I make something this cool! Mind I may take that back..
![]() ![]() Kinda reminds me of an old saga portable game I used to play to do with car racing and things. Nothing wrong with a little insanity ;)
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Posted: September 17, 2008 2:17 pm | ||||||
jffe |
Owch, this one just hurts my head and leaves me wondering how, not that I'd be able to figure out after looking inside anyways ha-ha.
jffe Filter Forger |
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Posted: September 17, 2008 4:36 pm | ||||||
deb
Posts: 14 |
Mega dittos on all the comments here, fantastic job 3D!
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Posted: September 17, 2008 10:33 pm | ||||||
Sjeiti
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I tried putting in a slider for driving, but I couldn't figure it out in the small time I had (two more weeks until the project I'm doing now is done, then I'll have some more free time). But if you can get the car started I'd be happy to run it through some code and render the batch. Maybe I could even make an online page that spits out the two batch XML files. |
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Posted: September 18, 2008 1:42 pm | ||||||
infiniview
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Wow Awesome ThreeDee!
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: September 19, 2008 10:03 pm | ||||||
Swarm Scavenger
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Posted: December 19, 2008 12:17 am | ||||||
Mike Blackney
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Here's a drivable version - it always points north still but it follows the road as it goes. I'd like to hear more about the batching - that sounds really cool! On the Road Again - Drive Edition.ffxml |
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Posted: January 2, 2009 2:20 am | ||||||
La Shonda
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Posts: 22 |
lovely filter very pretty thanks for sharing it's appreciated..
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