uberzev
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Posted: June 19, 2006 4:04 am | ||||
uberzev
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Love the concept, but take a look at 'Curve To Shape' by Quasimondo. He's figured out the perfect way to visualize curves. Yours look a little off in certain areas.
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Posted: June 19, 2006 4:07 am | ||||
Lucato
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Yup, I know, I've asked that here, amazing solution Quasi got. Uber, I've sent the 'Wave sound 1' before I get the Quasi's 'Curve to Shape' solution. I'll try to use that and if It solves the "little off" I'll send the update. By the way, Can you show me what you've seen that "look a little off in certain areas"?
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Posted: June 19, 2006 5:39 am | ||||
uberzev
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Posted: June 19, 2006 5:50 am | ||||
Lucato
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I guess It is because the wave shape/lines, but I'll check that.
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Posted: June 19, 2006 7:05 am | ||||
uberzev
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It might work to take the output from Quas's filter, blur it, and then add a gradient map.
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Posted: June 19, 2006 7:09 am | ||||
Lucato
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Hey Uber, I've tried couple ways but I didn't get to make the wave has the same thickness in all its course. Maybe it's going to become a challenge for you guys that are a little crazy with these components combinations. ![]() |
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Posted: June 24, 2006 10:20 am | ||||
Quasimondo
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I think this here comes close to what you want to achieve - the only problem is the white lines at the top and bottom, but one could mask them away.
http://incubator.quasimondo.com/filte...Line.ffxml ![]() |
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Posted: June 25, 2006 5:09 am | ||||
Torley
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Posts: 303 |
Awesome, Lucato! I was just searching through the Library and found this, it's what I'm looking for — an amplitude generator! I'm having such a lovely time with Filter Forge today!
I'm enjoying using Filter Forge to create http://torley.com/textures |
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Posted: April 8, 2007 9:35 pm | ||||
Lucato
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Thanks Torley. Glad it helps you.
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Posted: April 9, 2007 5:35 am |
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