KGtheway2B
![]() |
||
Posted: April 14, 2010 1:09 am | ||
KGtheway2B
![]() |
YAY!
|
|
Posted: April 14, 2010 1:09 am | ||
tigerAspect |
*dances*
|
|
Posted: April 14, 2010 6:40 am | ||
Mike Blackney
![]() |
lol
![]() |
|
Posted: April 14, 2010 5:20 pm | ||
angelboiii |
Mike Blackney: Excellent!!! Didn't notice this one before.. I did a mod of it and submitted it (hope you don't mind.. all credits are given to you..)..
I did some sort of "height smoothing", something similar to what CrazyBump is doing, in that its bluring the final normal map and then overlaying the blured maps one on top of another.. If you have time and some better idea of how to do this, please do, now im only bluring it 6 times and there are 7 (one unblured) levels to choose from.. Im posting it here also, so you can check it out.. RealNormalMapper_ABMod.ffxml |
|
Posted: April 27, 2010 12:04 pm | ||
angelboiii | ||
Posted: April 27, 2010 12:07 pm | ||
Mike Blackney
![]() |
Good mod! No, I don't mind at all, modifying is what filters are best for I think
![]() One thing I think could improve your version even more would be to calculate the blue channel after doing the blur, rather than before. That way you're getting a (close to) normalized map, so it will take a little more blending etc. before losing quality. |
|
Posted: April 29, 2010 11:10 pm |
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,719 Registered Users
+8 new in 7 days!
153,544 Posts
+13 new in 7 days!
15,348 Topics
+71 new in year!
27 unregistered users.