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Carl
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| Posted: May 20, 2010 4:04 am | ||||
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Carl
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very realalistic, I just realized you did it in FF1, there is still life in the old girl
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| Posted: May 20, 2010 4:05 am | ||||
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ronjonnie
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Hey T.W.,
I Like that filter, directly to the point, VERY COOL! Have a GREAT day! Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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| Posted: May 20, 2010 6:30 am | ||||
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CFandM
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Very Nice meyendlesss
Stupid things happen to computers for stupid reasons at stupid times! |
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| Posted: May 20, 2010 7:20 am | ||||
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meyendlesss
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Thanks.
Not sure how useful it is, but...
I did this one before v2 beta came out. Never bothered to submit, but I figured I may as well. v1 is still great, and I'll be adding some more of my v1 favourites over the coming weeks. |
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| Posted: May 20, 2010 12:39 pm | ||||
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meyendlesss
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This filter is one that has made me really want FF to add heightmap/lighting layers like most 3d apps have.
I have a version that allows for transparent plastic, but the metal part can't be made reflective/metallic underneath as it messes up the heightmap of the plastic part. My clock filter has a similar issue with a lack of height/reflection on the hands due to the glass layer being on top. |
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| Posted: May 20, 2010 12:45 pm | ||||
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Carl
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That would be great, try doing a convincing metallic flake paint [ which would be a very handy filter |
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| Posted: May 20, 2010 10:30 pm | ||||
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