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Totte
Übernerd

Posts: 1460
Filters: 107
Hexagonal Game Map by scriptorum
http://www.filterforge.com/filters/8901.html

- I never expected the Spanish inquisition
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Totte
Übernerd

Posts: 1460
Filters: 107
Wow - this one is really cooL!
- I never expected the Spanish inquisition
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Redcap
Redcap

Posts: 1290
Filters: 100
Very cool indeed.



If you are bored check out my unpractical math website
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Nice one!
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cfree68
colin Fizgig

Posts: 61
Filters: 23
Very very clever. I like it.
colin Fizgig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehe, i love it smile:) where was this 20 years ago when i was more seriously gaming? smile:dgrin:
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Mabak
Mabak
Posts: 2
Filters: 2
This would be good if you could also have it show territory outlines (lol) kinda for conworlding
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scriptorum
Fella

Posts: 35
Filters: 7
Thanks for the feedback. I also wanted to put roads in, but felt it was slow and bloated enough. smile:)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
This is just wonderful!

I think roads can be done with some truchet tiling. I don't know how "slow" it is already with what you have, but truchet tiling makes decent patterns.
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Burt
Random Old Guy
Posts: 333
Filters: 12
The stuff FF can do with user creativity is just crazy. This is a cool filter.
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Mike Blackney

Posts: 375
Filters: 57
Hey, nice one smile:)
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EAdams

Posts: 447
Love it!
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dactilardesign
Posts: 173
Filters: 56
This filter is very nice. Very nice.
"did you see that? but you knew that already because you are an advanced user"
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Leta
Posts: 6
I like this. Any chance you can make a tiling version and/or a version with just the hex grid? I tried setting all the sliders to 0 and setting colors to 000000 for the grid and fffff for everything else, but I still see some map features. And then of course it's not tileable. I'm sure I can find a hex grid generator some where, but it might make a nice feature for this.
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scriptorum
Fella

Posts: 35
Filters: 7
Actually, the hex grid logic is built from a separate Hexagonal Grid filter I previously wrote. I'd recommend you use that.
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Leta
Posts: 6
Cool! Thank you very much. ... Edited to add, that one does not have a seamless tiling feature. Is it hard to devise?
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scriptorum
Fella

Posts: 35
Filters: 7
Hmm - I could add that, but then I'd have to squish or stretch the grid to make it fit, resulting in fat/skinny hexagons whenever Seamless Tile was checked. I think most people would find that confusing.

For now, if you want to make a seamless hexagonal texture, I suggest you using a non-square source image. For example, 276x256 would produce a seamless tile.
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