Totte
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Hexagonal Game Map by scriptorum
http://www.filterforge.com/filters/8901.html ![]() - I never expected the Spanish inquisition |
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Posted: August 6, 2010 6:52 am | ||
Totte
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Wow - this one is really cooL!
- I never expected the Spanish inquisition |
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Posted: August 6, 2010 6:52 am | ||
Redcap
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Very cool indeed.
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Posted: August 6, 2010 7:59 am | ||
Vladimir Golovin
Administrator |
Nice one!
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Posted: August 6, 2010 8:26 am | ||
cfree68
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Very very clever. I like it.
colin Fizgig |
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Posted: August 6, 2010 11:42 am | ||
Kraellin
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hehe, i love it
![]() ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 6, 2010 4:37 pm | ||
Mabak |
This would be good if you could also have it show territory outlines (lol) kinda for conworlding
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Posted: August 7, 2010 7:45 pm | ||
scriptorum
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Thanks for the feedback. I also wanted to put roads in, but felt it was slow and bloated enough.
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Posted: August 7, 2010 9:45 pm | ||
Skybase
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This is just wonderful!
I think roads can be done with some truchet tiling. I don't know how "slow" it is already with what you have, but truchet tiling makes decent patterns. |
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Posted: August 10, 2010 11:14 am | ||
Burt |
The stuff FF can do with user creativity is just crazy. This is a cool filter.
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Posted: November 2, 2010 12:49 am | ||
Mike Blackney
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Hey, nice one
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Posted: November 2, 2010 5:07 pm | ||
EAdams
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Posts: 447 |
Love it!
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Posted: March 9, 2014 1:28 pm | ||
dactilardesign |
This filter is very nice. Very nice.
"did you see that? but you knew that already because you are an advanced user" |
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Posted: May 19, 2014 5:11 am | ||
Leta
Posts: 6 |
I like this. Any chance you can make a tiling version and/or a version with just the hex grid? I tried setting all the sliders to 0 and setting colors to 000000 for the grid and fffff for everything else, but I still see some map features. And then of course it's not tileable. I'm sure I can find a hex grid generator some where, but it might make a nice feature for this.
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Posted: August 28, 2014 5:37 pm | ||
scriptorum
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Actually, the hex grid logic is built from a separate Hexagonal Grid filter I previously wrote. I'd recommend you use that.
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Posted: August 28, 2014 7:05 pm | ||
Leta
Posts: 6 |
Cool! Thank you very much. ... Edited to add, that one does not have a seamless tiling feature. Is it hard to devise?
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Posted: August 29, 2014 2:09 am | ||
scriptorum
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Hmm - I could add that, but then I'd have to squish or stretch the grid to make it fit, resulting in fat/skinny hexagons whenever Seamless Tile was checked. I think most people would find that confusing.
For now, if you want to make a seamless hexagonal texture, I suggest you using a non-square source image. For example, 276x256 would produce a seamless tile. |
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Posted: August 30, 2014 3:49 pm |
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