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Popular Filters

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4.0

This filter requires Filter Forge 4.0

Marsstone (Sandstone)

Marsstone (Sandstone)

3.0

This filter requires Filter Forge 3.0

Shape of Things

Shape of Things

3.0

This filter requires Filter Forge 3.0

Light Pollution

Light Pollution

3.0

This filter requires Filter Forge 3.0

sh Tiles 02

sh Tiles 02

2.0

This filter requires Filter Forge 2.0

Window of the Past

Window of the Past

3.0

This filter requires Filter Forge 3.0

Caustics

Caustics

2.0

This filter requires Filter Forge 2.0

game pixel

game pixel

4.0

This filter requires Filter Forge 4.0

Image surface creator 1

Image surface creator 1

3.0

This filter requires Filter Forge 3.0

The brink of color

The brink of color

3.0

This filter requires Filter Forge 3.0

Vibrant Bloom

Vibrant Bloom

3.0

This filter requires Filter Forge 3.0

Local Vortices

Local Vortices

3.0

This filter requires Filter Forge 3.0

Charred Remains

Charred Remains

3.0

This filter requires Filter Forge 3.0

MakeFill

MakeFill

2.0

This filter requires Filter Forge 2.0

Under a Microscope

Under a Microscope

3.0

This filter requires Filter Forge 3.0

3D analglyph

3D analglyph

3.0

This filter requires Filter Forge 3.0

Charcoal Paper

Charcoal Paper

4.0

This filter requires Filter Forge 4.0

Walltex

Walltex

3.0

This filter requires Filter Forge 3.0

Grunge Star Frame

Grunge Star Frame

3.0

This filter requires Filter Forge 3.0

Cave Rock

Cave Rock

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Class is going REALLY well! They are loving your stuff.

(after showing Filter Forge to a class at Adobe MAX 2009)

Russell Brown
Senior Creative Director
Adobe Inc.
www.russellbrown.com

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“Oh my god, I've got to get into this!”

Mike Blackney
Game Artist
mikeblackney.com

“For 3D modelers, Filter Forge is a dream come true. It creates seamless textures with a single mouse click. The professional version creates the following map types for any texture: bump, normal, specular strength, specular exponent, diffuse, metallic, and alpha. The same filter can be used to generate any resolution, since filters are procedural.”

Bob Nolin
www.digitalimagemagazine.com

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