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Over 14100 user-submitted textures and effects!
... Scrapbooking CU Products with my filters. CU Designers for scrapping you may NOT make other CU Products for other desingers for sale, you may use these filters to make scrap book products for you personal customers kits only. Keywords: Scratch, Rip, Bricks. Controls: Mode, Shape Size 1, Mode 2
... Long Herringbone V 4 = Hopscotch 5 = Diagonal Stripe 6 = Crisscross 7 = Alternating 8 = Herringbone Inserted This snippet will definitely be expanded in the future, so stay tuned!. Keywords: snippet tile tiles pavement checker brick wall floor ground pattern architecture building mosaic stone. Controls: – New Bond Type –, Pavement, Mortar, H Range, L Range, S Range, Mortar Width, Bevel Width, Corners
... components and takes a lot rendertime unfortunately but you get very nice results with all 3d-texture maps like normals, bump, diffus, speculare e.g. Keywords: slate, stone rock marble quartzite flooring building interior decoration architecture tile brick pavement carve. Controls: Base Color, Color Variation, H Range, L Range, S Range, Backgroundcolor, Type, Details, Scale, Stretch, Roughness, Hight_Gamma, Hight_Min
... Sometimes you'll get weird combinations like some kind of wood and faiance for example (see preset 2). But who cares... it looks good... Enjoy! Tip: The' Hexagon' options work only with the Hexagon option checked. Keywords: textile, fabric, wall, bricks, leather, mosaic, stained, glass, fishnet, metal, marble, building, silk, lace, faiance, cotton, cloth, wood, crockery. Controls: First Color, Second Color, Cell Shape Type, Hexagon Density, Hexagon Size, Hexagon Type, Inner Shape Size, Metallic,...
... bottom. -In order to adjust the size and number of the blocks, you must use the “Size, pixels” control. Special thanks to Crapadilla and for their filter Illumination/Shadows.. Keywords: Block art paint pencil change transform color brick stone wall piece unit construct sculpture. Controls: Tri Color, Primary Color, Background Color, Secondary Color, Block Style, H Range, L Range, S Range, Primary Amount, Secondary Amount, Surface Indentation, Light Brightness, Light Surface Height,...
#10753. Makes a high detail wooden parquet floor with surface. Has loads of option including dirt and knots, can make polished or rough floors, in all the Tile, Brick, and pavement patterns as well as 3 extra paterns from the more pavements snippet by Crapadilla for improved herring-bone floors with longer blocks. Keywords: floor wood parquet blocks herringbone planks polished wooden dirt flooring hardwood. Controls: ...
#15157. Art deco serie: second filter This filter generates a random art-deco inspired pattern using 5 stacked kaleidoscopes and 12 basic lines patterns. Part of the grunge noise and bump comes from the filter “Bricks Version 01” by Sneath, whom I thank :) Weird controls explanation: Lines A / B / A+B : A = positive threshold, B = negative threshold, A+B = both. Keywords: pattern, tiles, art-deco, art, deco, stone, retro, kaleidoscope. Controls: ...
... castle or a temple: I coudn't find a good stone texture that allows cracked mortar for an aged stone floor. The filter allows control over how aged the rock should look like. Dirt from Wall Metal Plate 01 from Angelboiii. Keywords: stone, wall, brick, floor, rock. Controls: Stone Color 1, Stone Color 2, Aged Color, Noise_Contrast, Stone Hue Range, Stoge Age, Stone Age Size, Dirt flip, Top Dirt Cover, Top Dirt Balance, Top Dirt Opacity, Top Dirt Color, Repeat V, Repeat H, Tile Chaos, Tile Corners,...
#8021. An ancient wall of stones with moss in the cracks. It has controls that allow you to distort the brick shape and increase the moss in the cracks, change the mortar width, and the edge roughness. You can change the horizontal and vertical repeat as well as the variation in saturation and brightness. It has a layer of Rust and Lichons on top as well ...
#6800. This is a very simple emboss / bump mapping filter created in mind for metal rust textures and damaged plaster images. It basically tries to smooth out the surface and leave the rust / brick as the darker colour; this is intended to remove “artefacts” when trying to render rusted metal surfaces with a desaturated bump map. This should work with most painted metals / walls of a light colour as the contrast is the key. To help ...
... introduce subtle distortions to the surface for increased naturalism. This comes with a very slight increase in render-time. Keywords: stone rock marble slate quartzite flooring wall cladding paneling table building interior decoration architecture tile brick pavement carve. Controls: Base Color, Color Variation, Type, Details, Surface Chaos, Fast Slate
... bk, Vertical Stretch bk, Flat bk, Solid Fill bk, Details bk, Variation bk, Profile bk, Smooth cl bk, Formula cf bk, Angle pn bk, Formula st bk, Profile st bk, H Range pt, L Range pt, S Range pt, Mortar Width pt, Bevel Width pt, Corners pt, Bond pt, Brick Type pt, Fill Mode pt, Repeat pt, Chaos pt, Variation pt, Bevel pt, Bond pv pt, Row Shift tl pt, Repeat H tl pt, Repeat V tl pt, <Mode> kl, Offset H kl, Offset V kl, Shape Size kl, <<Pattern>>, Reflectivity rs, Reflection Blur ...
... and more. Different color types, different floor types, different floor patterns and more. Mortar needs more work among other things such as adding more controls. I will fix it in next update. Enjoy !. Keywords: floor bump scratch dirt pavement tile brick indoor outdoor house. Controls: Base Color, Mortar Color, Dirt Color 1, Dirt Color 2, Floor Type, Var Hue, Var Saturation, Var Lightness, Floor Pattern Type, Pattern Profile Type, Patterrn Scale, Patterrn Roughness, Patterrn Contrast, Floor Color ...
... of a normal map. I made this as I found that most normal maps in filterforge actually render inverted in some engines such as unity. You can test this by moving a light around in your 3d Scene and checking what "side" of a detail (such as a brick) is lit up (it should be the edge facing the light). Extra Info: The way normal maps work is that each RGB channel of the image represents a dimension of the surface for the texture. The red and green channels represent the X and Y ...
... sliders are not opperating inside the modes 1, 2 & 3, and the Distortion value should be keept very smal... you may also have a better results by increasing "corner" and the "mortar. Keywords: map transform, tiles, bitmaps, contrete, brick, wood, plank. Controls: "X" transform, "Y" transform, Source 1, Source 2, Bevel Width, Chaos, Corners, Distortion, H Range, L Range, Mortar Width, mortat dark multiple, Roughness, S Range, Repeat H, Repeat V, Scale, Selector,...
... N bk, Solid Fill N bk, Details N bk, Profile N bk, Smooth cl N bk, Formula cf N bk, Angle pn N bk, Formula st N bk, Profile st N bk, Mortar P bk, H Range P bk, L Range P bk, S Range P bk, Mortar Width P bk, Bevel Width P bk, Corners P bk, Bond P bk, Brick Type P bk, Fill Mode P bk, Repeat P bk, Chaos P bk, Bevel P bk, Bond P pv bk, Row Shift tl P bk, Repeat H tl P bk, Repeat V tl P bk, 2, 3,4 Distortion nd, 2, 3,4 Scale nd, 2, 3,4 Roughness nd, 2, 3 Refraction rf, 2 Trail sm, 2 Angle sm, 2 Density sm,...
.... Turn off grunge 3. Turn off Dents Once you have that establaished the overall shapes, bevels of your tile then turn on the above items and finalize the look and feel of the tiles. Enjoy!. Keywords: Tile, Stone, concrete, Block, brick, building, stone, motar, sneath. Controls: Solid Tile Color, Saturation Override, Blend Solid or Noise, Noise Tile 1 Blur, Noise Tile 1, Noise Tile 2, Tile Value Variation, Noise 1, Noise Intensity Fade, Noise 2, Repeat V, Repeat H, Tile Offset ...
#3212. A pretty pattern-generator that creates enameled, Art Nouveau-like medallions, tiles, seamless textures, or – yes! – stained glass windows. Controls of note: "Pattern Seed" selects a bond type for bricks, which is the basis for the colour, saturation, and underlying pattern of the finished render. The filter then adds kaleidoscope transformations, chosen with “Pattern Type.” The pattern offset controls are there to allow you to center ...
... the window or not. You can even add a frame and choose the bevel! Heavens – the choices! Controls of note: "Pattern Seed 1" and "Pattern Seed 2" are two stages of pattern choice. Patterm Seed 1 selects a bond type for bricks, which is the basis for the colour, saturation, and pattern. Pattern Seed 2 adds kaleidoscope transformations, if you want them. If you want to stick with the straight pattern you chose in Pattern Seed 1, just choose "1" for Pattern Seed ...
... Grime bl2 p, 1 Patina bl1, 1 Flecks bl3 p, 1 Fleck Mode bl3 p, 1 Noise pn p, 1 Variation pn p, 1Distortion nd, 1Refraction rf, pSat pt, pBright pt, Mortar pt, Hue pt, Lightness pt, Saturation pt, mWidth pt, bWidth pt, Corners pt, <Bond> pt, <Brick> pt, Repeat pt, Repeat H tl pt, Repeat V tl pt, Chaos pt, Variation pt, <Bevel> pt, <Bond> pv pt, Colour 1 pg2, Colour 2 pg2, Offset pg2, Rotate pg2, Repeat pg2, Mirror pg2, Profile pg2, <Mode> kl, Offset H kl, Offset V kl, ...
... bk, gDetails bk, gVariation bk, <gProfile> bk, gSmooth cl bk, <gFormula> cf bk, gAngle pn bk, gFormula st bk, <gProfile> st bk, Mortar pt, Hue pt, Lightness pt, Saturation pt, mWidth pt, bWidth pt, Corners pt, <Bond> pt, <Brick> pt, <Fill> pt, Repeat pt, Chaos pt, Variation pt, <Bevel> pt, <Bond> pv pt, Row Shift tl pt, Repeat H tl pt, Repeat V tl pt, <Mode> klg, Offset H klg, Offset V klg, Shape Size klg, Background pg, Rotate pg, Repeat ...
... wide range of gloopy effects and bevelled graphical symbols. Surface Type 1: flat colour (surface colour 1) 2: checkerboard 3: smooth perlin noise 4: source image Bump Type 1: squares 2: ripples 3: source image 4: bricks 5: stones Distortion The amount the surface is 'sphere-ised'. Values 20-40 give a sphere effect. Values > 40 produce interesting concentric patterns. Edge Cut Trims the edge from the outside in, following the shape of ...
... been warned :) If you use a fuzzy shadow, high Shadow Complexity is probably unnecessary. Uses the following Snippets: Mike's Favourite Noise by Mike Blackney Illumination/Shadow by Crapadilla. Keywords: Rusticated Quoin Corner Brickwork Brick Edge Rough Strong Firm Stones Foundation Masonry Miavir. Controls: Quoin Repeat, Q. Side Select, Q. Row Selector, Q. Column Width, Q. Detail Scale, Q. Details, Q. Edge Cut Selector, Q. Offset Right, Q. Bond, Q. Type, Q. Chaos, Q. Color Mode, Q. ...