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Color Range Control Snippet by voldemort

Color Range Control Snippet by voldemort

#2950. This filter demonstrates how to use a base color as a source and then set a range for that color based either upon hue/ saturation / or lightness. Keywords: snippet range color. Controls: Base color, Range control, Hue / Sat / Lightnes

Laser Building Blocks v.3 by Redcap

Laser Building Blocks v.3 by Redcap

#2767. Laser Building Blocks is beautiful in its simplicity. Get a wide variety of futuristic looks and feels for you pictures. Keywords: Laser, block, building, light, lightning, static, electricity, techno, hologram, future, technology. Controls: Background 1, Background 2, Static Intensity, Profile, Scale, Roughness, Glow Amount, Blend Glow

2.0
This filter requires Filter Forge 2.0
Plasma Ball HDR by ronviers

Plasma Ball HDR by ronviers

#8661. This filter creates a ball filled with plasma. The glass sphere can be disabled so only the plasma can be seen. Keywords: ball plasma electricity lightning orb magic sphere ball. Controls: Color One, Color Two, Scale, Intensity One, Intensity Two, Disable Reflections, Knockout Background

Computer Graphics by Redcap

Computer Graphics by Redcap

#2764. Computer Graphics allows you to render you pictures so they appear to be part of a computer’s circuit board.. Keywords: Computer, technology, circuit, lightning, static, graphics, techno. Controls: Switch, Clear Background, Profile, Less Glow, Brightness of glow, Glow Blend, Bolt Brightness, Roughness, Background 2, Background 1

ColorCorrector by Svan

ColorCorrector by Svan

... - Hue , Saturation , Lightness colors: Red channel - Shadows Green channel - Midtones Blue channel - Highlights Linear/Smooth: method between shadow/midtone/highlight. Controls: Preserve Gain Color, Hue, Saturation, Lightness, Lightn:Linear/Smooth, Satur.:Linear/Smooth, Hue:Linear/Smooth, Color Gain

uni-plex by Daniel Ramsey

uni-plex by Daniel Ramsey

#6282. This filter creates a large range of plasma sets. glass sphere to square sets and a melting of both... this filter is a 2 layered config with somewhat limited controll, #1 in the uni-plex line. Keywords: ball, plasma, electricity, refection, lightning ,orb, sphere, square. Controls: k1, k2, s1, kMode, mutiply, Offset H, Offset V, Shape Size, r1, r2

5.0
This filter requires Filter Forge 5.0
80 Lines Game by Ramlyn

80 Lines Game by Ramlyn

... Wallpaper. Controls: Circles Repeat, Circles Density, Circles Grouping, Circles Lines Amount, Circles Variation, Backgr. Saturation, Backgr. Lightness, Backgr. Rotate, Lines Selector, Lines 5-12 Variation, Lines Amount, Lines Color Saturat., Lines Color Lightn., Lines Color Rotate

Light and Shadow by Redcap

Light and Shadow by Redcap

... in a multitude of stunning ways. Though the filter is not designed to create realistic looking lights and shadows, it does creates a very beautiful and mysterious effect that resembles something out of a dream. Keywords: Light, shadow, dream, dark, lightning, electricity, static, nightmare. Controls: Noise, Background, Brightness, Distort, Distortion, Scale, Glow Amount, Blend Glow

Euclid's Squares by Redcap

Euclid's Squares by Redcap

... historical figure when it came to geometry. Euclid’s Squares pays a little homage to the great mathematician while demonstrating some very powerful and beautiful techno effects with little more than squares.. Keywords: Math, Euclid, square, laser, light, lightning, techno. Controls: Profile, Texture, Brightness, Roughness, Background 1, Background 2, Less Glow, Brightness of glow, Glow Blend

Electrical Field 2 by Carl

Electrical Field 2 by Carl

#3111. Generates a high voltage electrical feild with variable amps. Adjusting the fork roughness allows bolts to smoke effect. This version allow better hug to image and a clean background. Keywords: electricity voltage power lightning amps bolts forks light plasma radiation glow displacement smoke mist clouds. Controls: Electricity, Fork Angle, Fork Variation, Fork Roughness, Height, Percentage

Acid by Redcap

Acid by Redcap

... This filter gives your images an intense neon make-over. Thanks to uberzev and their personal filter find edge. Keywords: Light art lazer laser flame fire bright burn neon night techno sweet nice good cartoon mark paint pen pencil alter warp lightning colorful color. Controls: Radiance, Hue, Saturation, Detail, Background 1, Background 2, Background 3, Angle 1, Angle 2, Angle 3, Scale, Warp

HDR Lightning by Daccat

HDR Lightning by Daccat

#5162. A simple filter that tries to emulate HDR Lightining Effect. Works nice with photos and illustrations, helps to bring some life to the colors. I made it to use with some manga stuff that I'm working with, to give it that high-budget anime feeling to things. If you have any suggestions, just drop me an e-mail!. Keywords: HDR, Bloom, Lightining. Controls: Intensity, Spread

4.0
This filter requires Filter Forge 4.0
Particle Generator by mitaywalle

Particle Generator by mitaywalle

#11841. All'n'One Circle/Line/Ray Particle effect generator, for background, framing and game particles. Try, Enjoy!. Keywords: particle, background, frame, game, effect, flame, fire, light, lightning, electricity, ghost, fog, smoke, circle, line, ray, alpha. Controls: Background, Light Color1, Light Color2, Black Point, Gamma, White Point, Roughness, Distortion, Confuse/Width, Scale, Shape, Circle Radius, Line Rotation, Ray Rotation, Line/Circle/Ray,...

2.0
This filter requires Filter Forge 2.0
Mutant Alien Skin by GameForger

Mutant Alien Skin by GameForger

#9772. Create mutant alien horror skin effects. Very versatile, play with darkness lightning for for H.R.Giger like effects. Forget the Zerg or Alien movies: Your aliens with this skin gonna rule this world :D. Keywords: aline skin monster beast horror goo slime slimy skin tissue organ organic meat ugly flesh creep giger wet creature ...

2.0
This filter requires Filter Forge 2.0
Hurricane by TBH-1138

Hurricane by TBH-1138

#9687. Spiral pattern based on gradients and distorted noise. Adjust the colors to get other effects such as a galaxy or black hole. Keywords: hurricane storm clouds spiral formation black hole galaxy planet space universe rain lightning wind swirl swirly why are you wasting time reading tags. Controls: Color 1, Color 2, Color 3, Color 3 amount, Detail strength, Distortion, Eye sharpness, Eye size, Eye strength, Size, Turbulence, Twist, Noise shape, Fade to alpha?

2.0
This filter requires Filter Forge 2.0
Ghost by JE Strange

Ghost by JE Strange

#10136. Great for ghostly entities, energy forms and cosmic nebulae. Keywords: ghost, spirit, entity, creature, energy, plasma, electric, lightning, forcefield, xray, space, nebula, fire, cloud, vapor, smoke, microscopic, ink. Controls: Color / Grayscale, Color Shift, Color Saturation, Burn / Full Spread, White Point, Gamma, Black Point, Distort Amount, Distort Roughness, Distort Scale,...

5.0
This filter requires Filter Forge 5.0
Atlased JE Strange's Ghost by mitaywalle

Atlased JE Strange's Ghost by mitaywalle

#13565. A bit changed Ghost by JE Strange, allowing to render atlases of different particles. Keywords: ghost, spirit, entity, creature, energy, plasma, electric, lightning, forcefield, xray, space, nebula, fire, cloud, vapor, smoke, microscopic, ink. Controls: Color / Grayscale, Color Shift, Color Saturation, Burn / Full Spread, White Point, Gamma, Black Point, Distort Amount, Distort Roughness, Distort Scale,...

Spaghetti by Sphinxmorpher

Spaghetti by Sphinxmorpher

#4728. Entangled strings! For optimal speed while tweaking this filter, enable "Fast Preview" and let it render through once - from here on many of the controls will have almost immediate response (including the Lightning features) When you have your final result, try disabling "Fast Preview" as it might result in better details and quality. Keywords: String Wire Cord Worm Spaghetti Rope Fiber Intestine Bowel Lace Snake Snare Blur Buffer RGB ...

11.0
This filter requires Filter Forge 11.0
Spectral Smoke by Boogie Jack

Spectral Smoke by Boogie Jack

... background patterns. Drafty, drifty wisps of cool. Yup, that''s my take. NOTE: The Add Drift, Soften Smoke, and Invert Smoke Color controls are inactive if Coagulate Smoke checkbox is checked. Keywords: smoke, cracks, energy, plasma, fog, smoky, lightning, cloud, vapor, wispy, color drifts, spectral, color threads, haze, vapor, mist, puffs, smog. Controls: Background Color, Smoke Color 1, Smoke Color 2, Use Image, Smoke Scale, Smoke Mode, Soften Smoke, Smoke Rotation, Smoke Deterioration, Smoke ...

7.0
This filter requires Filter Forge 7.0
Colorful Cloudy Spheres by DJI

Colorful Cloudy Spheres by DJI

... and "Pyroclastic 3D v002" by emme. Thanx for your filters. Use the default variation control below Size, pixels. This filter has 14 controls and renders fast. Keywords: Sphere Ball Round Glass Orb Twist Bend Swirl Abstract Sky Images Thunder Lightning Rain Wind Snow. Controls: Sphere Size, Smudge Angle, Smudge Trail, Sphere Tint color, Cloud Color, Cloud Swirls, Invert Swirl, Darken Clouds, Cloud Blur, Offset Percentage, Shadow Variation, Reflection Blur, Sharpen, Sharpen Radius

Magic Particles by WarpZone

Magic Particles by WarpZone

... additive-blending particles. Might also be useful as a sepia tone layer in photoshop. Just render with a black background to a layer and set that layer's blend mode to multiply or burn. Experiment and have fun! :D. Keywords: fire electricity lightning zap smoke magic explosion burst particle effect video game. Controls: Color, Edge Softness, Edge Threshold, Glow, Roughness, Noise Type, Scale, Use Alpha

2.0
This filter requires Filter Forge 2.0
Shiphull Makro Detail by GameForger

Shiphull Makro Detail by GameForger

... your boss just ordered you to paint his borg-cube? Your Job is as good as done: These textures helped many borg-cubes the last century and is NOW aviable for YOU! This is the first simple version, it will improve a lot ;) Play around with lightning and anti-alias... Just tell me what you want (Rust, stripes, bulletholes, lights...) and I try to implement it. Keywords: metal ship hull armor panel tech mech sci-fi scifi plat future star wars trek battle gear. Controls: Foreground,...

OMNI-FORGE Ultramode by Daniel Ramsey

OMNI-FORGE Ultramode by Daniel Ramsey

...,shapes, colorful, elegant, elements, fabric, silk, chrome, Ultrasuede, textured, alloy, chromium, Ultrasuede, textured, combinations. Controls: blower, Central Air, sychromonisity, Bevel level, blender, blender 2, blender 3, collapsar, flare level, life source, lightning triger, numerator, push'em - pull'em, Range shift, Reflection Blur, Shape Size, shaperator, Size Shifter, Stairometer, strobe, Invert Gaussian

Sphinx Shader v0.2 (alternative shader) by Sphinxmorpher

Sphinx Shader v0.2 (alternative shader) by Sphinxmorpher

... filter, but rather an alternative to the build in surface mode result module. Current state is something like a prealpha version, which still needs a lot of work. If you have suggestions for improvements, let me know ;-). Keywords: 3D, Shader, Lightning, Surface, Phong, Texture mapping, Bump mapping, Alternative, Custom. Controls: Amb. Light Color, Amb. Shade Color, Shadow Color, Specular Light Color, Amb. Light Intensity, Amb. Shade Intensity, BG Reflections, FG Reflections, Illumination Gain,...

13.0
This filter requires Filter Forge 13.0
Space Doors by Ramlyn

Space Doors by Ramlyn

... Door 2 Sides, Door 2 Style, Door 2 Rotation, Inside View, Rooms Color Sets, Rooms Color 1, Rooms Color 2, Rooms Color 3, Rooms Color 4, Rooms Color 5, Room Shadow, Windows View, Windows Color, Windows Frame Color, Monitor Image, Monitor Color, In the Lightnings, Sample Area 1, Sample Area 2, Sample Area 3, Sample Area 4

S(l)ide Shady v2.0 by Koh

S(l)ide Shady v2.0 by Koh

... with the hdri options! some nice wet effects can come out of it - blendmode 11 will give you only height control, no shading or blend effects Now you can really just slide away!. Keywords: Shade, Depth, Walls, Koh, Blend, Color, Lightning. Controls: Height control, Shade - Color 1, Shade - Color 2, Shade - Offset, Shade - Repeat, Shade - Mirror, Shade - Vertical, Blendmode, Blend - Opacity

Energy Beam by Zephos

Energy Beam by Zephos

... things that explode! From giant killer robots' beam cannons to little killer magical girls who make friends by way of mass exodus, leave the blasting to Energy Beam!. Keywords: energy beam laser blast ray star light breaker shot cannon aura electric lightning fire ice wind angle magic buster explode effect zephos xynthica. Controls: Beam Color, Beam Size, Beam Focus, Beam Angle, Multi-Beam, Electricity Color, Electricity Level, Arc Pattern, Arc Size, Flat Electricity, Impact

Weave by Constantin Malkov

Weave by Constantin Malkov

... TYPE. *LT Variations (V1, V2, H1, H2) LIMB TYPES random variations V1 = Vertical Limb 1 V2 = Vertical Limb 2 H1 = Horizontal Limb 1 H2 = Horizontal Limb 2 >>>Recommends<<< For better do not use "lightning" randomization parameter if You use Jewelry/Techno Noise LIMB TYPE. Keywords: Weave, Plastic Basket, Black Stones, Skin, Jewelry, Gold, Metall, Binding,... Controls: UNIF/Limb V1, Limb V2, Limb H1, Limb H2, ASCENT, LIMBS WIDTH, SHADOW, ...

distress concrete by Nic74

distress concrete by Nic74

... biger hole. Bighole switch = on/off) Grid* Grid system. depht add to bump intensity add to color map. Conc Height* controls the non distress areas bump. Lower contr... to lower height. (tips: it most usefull if higher heights under lightning is used) Detail holes (the small holes) Distress* controll edge distress. Switch is used for different modes and on/off. Width higher number smaller distress. Offset h and v only used under switch mode 5. (tip: faster to tweak ...

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