Ultraforge, the AI-powered node-based environment for image processing, is now available: Don't miss the special price!
Over 14100 user-submitted textures and effects!
... spherically mapped, so keep the size paramater at max (should be locked by default) with Seamless Tiling checked. Have fun! Layers 1 - Planet 2 - Surface 3 - Height 4 - Normal. Keywords: 3d moon luna rotatable sphere spherical sphere map equirectangular space surface height normal. Controls: Layer, 1 : 1 / 2 : 1, Offset X, Offset Y, Scale, Rotation, Tilt, Roll, Phase, Elevation, Hardness, Alpha : Space, Star Brightness, Stars Variation, Mares Radius, Mares Scale, Mares Offset X, Mares Offset Y, Craters Scale, Craters Density,...
... background distortion and refraction. Designed for making out-of-the-box useable diffuse, normal and specular maps as well, for your 3D engine purposes. Keywords: wet water liquid drop drops droplets splatter distortion refraction diffuse specular normal map. Controls: Droplets, Droplet amount, Streaks, Streak amount, Water refraction, Background blur
#1991. An old leather texture for couches etc. With custom height input for normal and bump mapping. Keywords: Leather, Texture, Material, Map. Controls: Height
#14658. 3d fractal structure with a biomorph-algorithm. Keywords: fractal, interval, 3d, biomorph, diffuse map, bump map, normal map, line patterns. Controls: Color 1, Color 2, Color 3, Color 4, Color 5, Use Spectralgradient, Surface Modifier, New Formula, Zoom, Offset X, Offset Y, Interval, Rotation (LAST)
#11836. This filter has many unique uses and it's a simple filter. In the settings tab if you place all the dials to 1 you can make a bump, normal and other maps for any of your images. Other wise the variations come across as embossed, engraved, metallic, and so much more. Keywords: embossed, engraved, metallic, bump, normal. Controls: Reflection Blur, Reflectivity, Metallic
#8248. Hi all, this is my first filter in Filter Forge. I wanted to create space ship hull plates and use just the normal map (the filter is made just to give me a good normal and the other things are abit left behind) Hope you like it. Keywords: space panels spaceship. Controls: Reflectivity, Metallic, Scale, Color1, Background, Flatten, Roughness
#14660. 3d fractal structure with gradient based on a biomorph-algorithm. Keywords: fractal, 3d, biomorph, diffuse map, bump map, normal map, gradient, whirligig, tower, shell, weave, twist, helix, sprial, swirl. Controls: Color 1, Color 2, Color 3, Color 4, Color 5, Color 6, Color 7, Color 8, Color 9, Surface Modifier, Denoise, Zoom, Zoomfactor, Offset X, Offset Y, Rotation (LAST) ...
#2110. This filter is for deriving bump, normal, specular, etc maps from photos. Source: The input channel, from the source image: R/G/B, H/S/B, L/a/b, CMY For a detailed tutorial about the controls please visit the comment thread on this filter at http://www.filterforge.com/filters/discuss2110.html Credit ...
#10044. This can be used to generate dirt maps for games, 3d environments or to "dirtify" your pristene textures and pictures. Keywords: dirt, sand, mud, grit, grime, filth, dirtmap, games, 3d, textures, normal map, specular map, mess, unclean, rubbish, trash, messy, dirty. Controls: Base Colour, Noise Scale 01, Noise Scale 02, Rotation, Stretch
#14659. 3d fractal structure with elevation gradient based on a biomorph-algorithm. Keywords: fractal, interval, 3d, biomorph, cells, diffuse map, bump map, normal map, line patterns, elevation gradient. Controls: Use Spectralgradient, Color 1, Color 2, Color 3, Color 4, Color 5, Zoom, Zoom Factor, Offset X, Offset Y, New Formula, Denoise, Surface Modifier, Thickness, Repeat, Round / Square, Invert, Cells,...
#8302. Lighting from Bump Maps. Keywords: Normal light bump. Controls: Light Rotation, Light Elevation
#13620. Simple dodgball/kickball texture. Combine with Smooth Remap to Sphere for use as a UV mapped ball texture. Alternately, render normal map to use with your own ball color. Keywords: ball dodgeball rubber kickball dodge kick sport game. Controls: Color, Height
... multiplicative to RGB-height. It also takes color into account (a intensive blue will be just as "high" as an intensive red). Try it out - if you have any suggestions to improve this filter, write me a PM... Enjoy!. Keywords: Height Bump Normal Heightmap Bumpmap Normalmap map 3D extrude game. Controls: Detail, Normal intensity
#3656. A creepy-looking organic surface that can produce excellent normal/bump maps. Keywords: creepy organic tissue alien horror slime slimy veins vessels. Controls: Foreground, Noise
#14360. A creepy-looking organic surface that can produce excellent normal/bump maps. Keywords: creepy organic tissue alien horror slime slimy veins vessels. Controls: Foreground
#14687. 3d fractal structure - with areas of rock or without - based on the biomorph fractal. Keywords: fractal, 3d, biomorph, diffuse map, bump map, normal map, gradient, tower, shell, weave, twist, helix, sprial, swirl, colorful, rock, rocky areas. Controls: Color 01, Color 02, Color 03, Color 04, Color 05, Color 06, Color 07, Color 08, Color 09, Color 10, Use Spectral Colors, Level Of Detail, ...
#9471. A leather usable for texturing with bump, spec, and normal mapping. Keywords: leather skin. Controls: Base color, Crease color, Size, Color Contrast, Color Radius, Depth contrast, Depth Radius, Distortion
#7993. Eggshell texture with bump and normal maps. Keywords: egg eggs eggshell eggshells organic narural nature eating food. Controls: Large Bump Height, Large Bump Scale, Opacity1, Opacity2, Scale
#7772. Simple metallic filter which supports a seperate color for crevasses in the normal map. Keywords: metal brushed steel coper patina. Controls: Crevasse Color, Surface Color, Metallic, Reflection Blur, Reflectivity, Selector
#354. A basic brick filter that provides all of the relevant maps (diffuse, bump, normal, specular). Keywords: Brick. Controls: Base Brick Colour, Mortar Width, Bevel Width, Bevel Amount, Variety
#1355. Basically its set up to make suspended ceiling tiles and allow you to generate a normal map for it as well. Keywords: ceiling tiles suspended. Controls: Vertical #, Horizontal #, Blur on pores, Pore Style, Scale
#3859. A creepy-looking organic surface that can produce excellent normal/bump maps. Keywords: creepy organic tissue alien horror slime slimy veins vessels. Controls: Foreground, Noise, Hue, Lightness, Mode, Opacity, Saturation
#1067. A frame for an image with bump map because normal image looked to flat. Keywords: bump border square frame. Controls: Margins, Proportional, Fixed Size, Margin Colour, Corners, Margin Width, Frame Width
#5442. Simple Filter for the generation of millitary cotton and farbic textures with normal maps and bump. Keywords: army cotton wool millitary farbic uniform. Controls: Background1, Background2, Noise1, Noise2, Angle-Dots1, Angle-Dots2, Angle-DotsBlend, Scale-Dots, Scale-Strand, Stretch-Dots, Stretch-DotsBlend
#2720. This is a skin texture for usage in 3d. All this needs is to be applied to a material, with the bump maps and normals, and a little SSS (sub-surface scattering). Keywords: skin 3d texture human organic. Controls: Background, Noise, Radius, Variation
... of metal like textures. Make sure to uncheck the scratch and mottle check boxes if you don't need those effects as it will speed up the calculations significantly. Scratches only affect height, so do not show in the diffuse map, but do in the bump, normal, and AO maps. The brushed and mottled effects affect the diffuse map only and not the height maps. The Use Image option uses the gray scale of the image to determine the regions (black = background, white = foreground). For examples, try large, bold, white ...
#14780. Need color? Need painterly effects? Need a chrome look? Here you got it! Preserves transparency. Have fun!. Keywords: Colorize, Colorful, Chrome Look, Metal, Metallic, 3D, Normal Map, Bump Map, Painterly Effects. Controls: Color 01, Color 02, Color 03, Color 04, Color 05, Color 06, Color 07, Color 08, Color 09, Color 10, Color Gradient Mode, Chrome Look, Chrome Look Angle, Chrome Look Dir, Reflectivity, Reflection Blur, Metallic ...
#7492. This is a surface filter for a desert-like planet. There is no color information, it's mainly there to get the normal/bump information. Keywords: Dune planet desert map space globe world crater sand. Controls: Color1, Color2, Color3, Color4, Color5, Foreground, Desert
... pre-UV'd tin can. Features controls for corrugation, chosing the bevel on the lid, metal color and roughness. Changing the resolution leads to a wider strip of can texture. Do not use "False Curvature" for game textures as it warps the normal map. Let me know how it works out. I can upload the later, more specialized version of this which can take and apply logos to the can. Keywords: can, metal, tin, aluminum, aluminium, tincan, corrugated, metal, UV, mapped, ready to use. Controls: ...
#14948. Creates a colorful 3d fractal based on the biomorph-algorithm. Yes, that´s psychedelic art. Have fun!. Keywords: fractal, 3d, colorful, bump map, normal map, shiny surface, liquid, tower, whirligig, helix, spiral, swirl, cells, psychedelic art. Controls: Color 01, Color 02, Color 03, Color 04, Color 05, Color 06, Color 07, Color 08, Color 09, Color 10, Formula A / B, Add Grain, Escape Radius, Surface ...
#13247. A brick wall with nice controls supporting mortar control and normal map generation. Keywords: cobble cobblestone stone brick bricks cobblestones wear tear rough wall. Controls: Bricks clouds, Bricks Clouds 2, Mortar color, Bricks cloudcontrast, Mortar Width, Bevel Width, Dirt opacity, mortar hardness
#1372. This filter allows for more profile and tile fun and also renders some interesting normal maps for repeating textures. Keywords: tile 3d profile. Controls: Invert_step, Mirror, Flip_gradient, Repeat_profiles, Offset_profiles, Smooth_steps, Blend Opacity, Mode_percentage, Offset H percent, Offset V percent, Repeat Percent, Repeat _b, Selector,...
#14829. Just a fractal that looks like a starfish. Have fun!. Keywords: fractal, 3d, colorful, bump map, normal map, shiny surface, liquid, star, spikes, radiolarian, starfish, sea star, moire. Controls: Color 01, Color 02, Color 03, Color 04, Color 05, Color 06, Color 07, Color 08, Color 09, Color 10, Color Clipping Min, Color Clipping Max, Radius Blur ...
#5149. Simple dice textures with bump and normal maps. Useful for 2d and 3d artwork. Can also be 'rolled' in the filter by setting Randomization Level to High and clicking on Next Variant. Keywords: dice die game games texture textures fun 3d models modeling. Controls: Number Selector, Reflectivity,...
#14777. Yes, that´s the 7th release of Fractal Structure. It has now a cut out function to separate parts of the image. You can choose a black or transparent background. It has 3 shape modifiers. Have fun!. Keywords: fractal, 3d, colorful, bump map, normal map, shiny surface, liquid. Controls: Color 01, Color 02, Color 03, Color 04, Color 05, Color 06, Color 07, Color 08, Color 09, Color 10, Color Variation, Shape Size, Shape A, Shape B, Shape C, Shape C Angle, Cut Out, Transparent Cut Out, Flip ...