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Limestone tile by jlgrobe

Limestone tile by jlgrobe

#8099. Rough tile for exteriors or bright and irregular for interior, textured porcelanate. for using with normal map. diferent color, roughtness, and grout variations. Keywords: tile, floor tile, floor, porcelanate, ceramic, rought, slate, limestone, matte tile, sandstone. Controls: Mortar Color, Tile Color, Tile Vein Color, Opacity, surface irregularity, Variation,...

Bridge Support Bars by Darth Axel 007

Bridge Support Bars by Darth Axel 007

#3284. Supports for bridges underneath. I decided to create this texture instead of model a more complex static mesh with normal mapping etc. Keywords: support sup bridge rust structure engineer build train under. Controls: Beveled in Color, Bolt Color, Border Color, Plate Color, Bolt Roughness, Grain, Reflection Blur, Reflectivity

6.0
This filter requires Filter Forge 6.0
Eggshell & Spots by AlienConception

Eggshell & Spots by AlienConception

#14161. Eggshells textures with color pigment spots, bump and normal maps. Keywords: egg eggs eggshell eggshells wild birds color pigment spots organic natural nature nest eating food. Controls: Main Shell Color, Spots Color, Shell Reflectivity, Large Bump Height, Large Bump Scale, Spots Contrast, Spots Scale, Spots Roughness,...

Organic Briks by Unknown

Organic Briks by Unknown

#8201. Organic bricks that locks like a rainbow, they said it was inpossible but hows laghing now?! me!! you can costumaize this how you want it to be. Keywords: organic, bricks, rainbow, color, noice, 5, normal, map, light, metallic. Controls: Background, Color 1, Color 2, Color 3, Color 4, Color 5, Blur Radius, Reflectivity, Scale, Reflection Blur, Gaussian Blur, Metallic

4.0
This filter requires Filter Forge 4.0
Basket weave by Duke of Frags

Basket weave by Duke of Frags

#13155. An adjustable woven pattern that can be used to texture baskets, meshes and more. Supports transparency, normal, bump and diffuse maps. Keywords: Weave Mesh Reed Basket Pattern Wood Weaving mesh Texture reed basket weave pattern wood weaving texture. Controls: Limit Colour, Hue, Hue Range, Saturation, Saturation Range, Brightness, Brightness Range, Transparency

Ghost Rider 1z1h-submit by Kraellin

Ghost Rider 1z1h-submit by Kraellin

... simple filter. It is a multiple effect filter. It requires a bit of study and use in order to get familiar with the controls. No care has been taken to make sure that the 'size, pixels' slider will work correctly. No care has been taken to make sure bump maps, normal maps or any other maps work correctly. Some care has been taken to try to make randomizations work well, but I guarantee nothing with that either. The only reason this is a surface filter is because I wanted to be able to use the various lighting ...

6.0
This filter requires Filter Forge 6.0
Terrain_Texture_ARID_1 by Paul Clavette

Terrain_Texture_ARID_1 by Paul Clavette

... leisure. I have ins erted 2 controls (check boxes) that permit adjusting each noise modules without going into the editor. The “TEXTURE 1 or TEXTURE 2 TESTERS” will display their respective texture when checked and will return the filter to its normal state for mixing when unchecked. Each TESTER is followed by the controls for the displayed texture. Once set to your liking and the TESTERS rese t, just continue to the bottom controls for mixing. Enjoy !. Keywords: Terrain map Planetary texture Planet map Terrain texture Desert texture. Controls: TEXTURE 1 TESTER Base Color Colour Hue Variation Color Lum. Variation Color Sat Variation Color Roughness Color Contrast Color Mix Noise Roughness Noise Scale Noise Stretch Noise ...

3.0
This filter requires Filter Forge 3.0
Maille Maker 1.0 by Nashoba Losa

Maille Maker 1.0 by Nashoba Losa

#10537. 4 in 1 European maille pattern with missing links and different gauges. Controls for realistic and cartoon like looks. Note: To generate bump or normal maps the control "surface-y-ness" must not be zero. Keywords: Maille, Chainmaille, Chainmail, Chain, Armor, Armour, Fantasy, Texture, Seamless, Metal. Controls: Metal Main Color, Metal Accent Color, Grain vs. Rust, Gauge, Spacing Tweaker, The ...

Construction Site Ceiling by Chekemrot

Construction Site Ceiling by Chekemrot

#7852. This is a simulation of the ceiling that can be seen in sites in construction. You can get great results by playing with the Blend Slider in conjuction with the color boxes. The Normal Map has been tested in Source Engine and it looks very good. You may want to try some renders without anti-aliasing. Keywords: ceiling, construction, building. Controls: Color for Style 2, Dirt Color, Blend Mode, Homogeneous, No Dirt, Style 2

3.0
This filter requires Filter Forge 3.0
Scale Maker 1.0 by Nashoba Losa

Scale Maker 1.0 by Nashoba Losa

#10538. A scale pattern maker with missing links and lots of other settings. Can be used for scale armor or spiky reptile scales. Note: To generate bump or normal maps the control "surface-y-ness" must not be zero. Keywords: Scale, Scalemaille, Scalemail, Armor, Armour, Fantasy, Texture, Seamless, Metal, Reptile. Controls: Metal Main Color, Metal Accent Color, Darker Mode, Grain vs. Rust, Larger Scales,...

Creeping Flesh by eyesee

Creeping Flesh by eyesee

... filter produces a wide range of flesh-like or tissue-like organic surfaces. I'm sure that game texture artists will absolutely love this filter, because making this kind of textures manually is very time consuming – especially when you need a normal map. Keywords: alien aliens skin tissue organic creepy flesh slime slimy horror. Controls: Color 1, Color 2, Color Variation, Detail Less to More, Dark to Light, Rough to Smooth, Folds Less to More

4.0
This filter requires Filter Forge 4.0
Brushed Metal with Depth by Coy (Wyvern Dryke)

Brushed Metal with Depth by Coy (Wyvern Dryke)

#13767. This is nothing more than a rework of Kochubey's classic "Brushed Metal," so that you can now produce bump, normal, specular, etc. maps for those various steel, copper, silver, gold, etc. textures you make. :) All credit goes to the original creator. Keywords: brushed, metal, aluminium, aluminum, steel, copper, gold, silver. Controls: Scratch Direction, Lighting Direction, Tint, ...

7.0
This filter requires Filter Forge 7.0
Wood Planks by Logic Artists

Wood Planks by Logic Artists

#14693. A wooden filter with a lot of control. Wanted something with detailed controls of the normal map. Keywords: Wood, Planks, Wall, Wooden, Siding, House, Shack, Cabin, Cottage, Floor, Ceiling. Controls: Wood Color, Wood Color Gain, Wood Color Banding, Flecks, Fleck Color, Fleck Scale, Planks, Plank Opacity, Plank Number, Cracks, Crack Scale, Crack ...

M-Class Planet by Dakkon

M-Class Planet by Dakkon

#7491. This is mainly a filter to get the bump/normal information for large scale planets. I borrowed some ideas from other filters to achieve this. Sprocket's Landscape Maker was the main one that comes to mind, so please check that out!. Keywords: landscape landscapes map terrain islands ocean land erosion ridges vegetation jungle plains topography landmass world worlds earth planet. Controls: Boost (depth), Boost (height), Erosion Blend, Erosion Radius, Erosion Strength, Offset X, Offset Y, Randomize, Ridge Strength,...

9.0
This filter requires Filter Forge 9.0
Skating Ice Revisited 4 by Coy (Wyvern Dryke)

Skating Ice Revisited 4 by Coy (Wyvern Dryke)

#16306. This is just a rework of the classic filter "Skating Ice" by Carl: https://www.filterforge.com/filters/8934.html I have simply added depth (so you can create normal/bump maps) and the ability to change ice color. The rest is all Carl. Keywords: Ice snow skating ring hockey scratches worn winter christmas frozen freeze water skiing frost damaged gouged skate scratch icy. Controls: Scratch Angles, Curve Angle, Scratch Length,...

Distorto RGB V1 by Bongo51

Distorto RGB V1 by Bongo51

... images Tool1: Television simulator. Turns any RGB image into a matrix of R, G, and B squares with colour distortion and noise thrown in. Tool2: RGB mixer. Pull and mix all three channels Tool3: RGB Distorto. Distort each channel a different amount Tool4: Normal Distort. Distort the original image with distort, roughness and scale mapped to the distorto sliders Tool5: Television Distorto. Distort each channel a different amount. Keywords: TV, media, television, distortion. Controls: Gain_B, Gain_R, Gain_G, interference noise, Tool2_R+G, distorto 1 (r), distorto 2 (g), distorto ...

5.0
This filter requires Filter Forge 5.0
Undermountain by Ikarus67

Undermountain by Ikarus67

... Mike Blackney. This was the original filter that made me want to buy Filter Forge. I've stripped it down a bit, altered a couple of things, added in the stone texture blocks and made it into a surface texture so that it will geneate bump and normal maps. Undermountain allows you to create weathered stone floortiles complete with cracks, colour, grungy staining and multiple patterns. Enjoy!. Keywords: Tiles, dungeon, floor, brick, pattern, slab, stone, grunge, pavement, rock,. Controls: ...

4.0
This filter requires Filter Forge 4.0
Smoth_Slate by rilos

Smoth_Slate by rilos

... overall structure and hightrelief. Modern slate flooring is more even and smoother than could be rendered with these filters. Its got some more components and takes a lot rendertime unfortunately but you get very nice results with all 3d-texture maps like normals, bump, diffus, speculare e.g. Keywords: slate, stone rock marble quartzite flooring building interior decoration architecture tile brick pavement carve. Controls: Base Color, Color Variation, H Range, L Range, S Range, Backgroundcolor, Type, Details,...

MeshGranite by KGtheway2B

MeshGranite by KGtheway2B

#6969. A useful wire mesh backed by a useless granite texture. The mesh between the alpha and the normal map is a bit wonky but as long as you don't care a whole lot about precision, this should work fine for simple 2d projects (plus it has a cool psudo-reflective look to the edges this way). Interesting tidbit: This actually started from a failed ...

2.0
This filter requires Filter Forge 2.0
Colorful Comic by Mark Pettinelli

Colorful Comic by Mark Pettinelli

#10795. Some of the results come out a solid color. Keywords: normal map derivative. Controls: Color, Color 1, Color 2, Color 3, Color 4, Color 5, Blur Coloration, Blur contrast result, Color Range dk, lt, Detail Contrast, Detail Radius, Green balance, Hue Range, Initial Blur, Initial Blur 2, Initial Blur 3, Opacity 2,...

12.0
This filter requires Filter Forge 12.0
DKS-DarkSilverTones by Myrrdraal

DKS-DarkSilverTones by Myrrdraal

... Roundness, Threshold, Matte Sensitivity, Line Thickness, Reinforce Amplify, Line Sensitivity, Roughness, Framed, Round Corners, Outer Frame, Frame Colour, Frame Smoothing, Frame Width, Detail Modes (6), Blur, Detail, Loop, Type, Lineart/Sketch/Trace, From Normal Map?, Shading Mode, Fast Mode, Image as Color, Invert, Extra Silver, Tone Reinforce, Matte Mode, Detail Reinforce, Outline Reinforce, Extra Outlines, TransBG(Framed)

meyeballs by meyendlesss

meyeballs by meyendlesss

#2064. This filter generates realistic-looking eyeballs which can be used in various 2d and 3d projects. The eyes can be split up, and the parts rendered seperately, or they can be rendered as a complete eyeball (with normal and bump maps). Keywords: eye eyes eyeball eyeballs iris pupil arteries human eyemap. Controls: Iris Colour 1, Iris Colour 2, Iris Profile1, Pattern1 Scale, Iris Stretch1, Iris Colour 3, Iris Colour 4, Iris Profile2, Pattern2 Scale, Iris Stretch2, Iris Burst Strength,...

9.0
This filter requires Filter Forge 9.0
Coy''s SuperMoss (+highlights +shadows) by Coy (Wyvern Dryke)

Coy''s SuperMoss (+highlights +shadows) by Coy (Wyvern Dryke)

... of rippled moss. You can control moss colors. highlights, shadow, height, and much more. This filter is VERY detailed and thus runs slowly. (I have a decent machine and it takes a minute or so to build a 1024 image.) As a bonus, the normal/bump maps incorporate any image you plug in. Note: You can make the background transparent by using File>New and using color picker to change Alpha to zero. ~~~ Credit due: this filter borrows from "Moss-covered" filter by FilterFox....

Before & After by Zephos

Before & After by Zephos

#2300. As a stand alone filter, Before & After might look like something out of one of Andy Warhol’s more normal dreams, but used in combination with the business end of any other filter, it allows you to sample the effects of up to ... ... screen all at once! For when seeing the difference is all that matters, trust Before & After! Tip: For use with bump maps, duplicate the filter, hook the new Switch node up to the Height slot in the Result and synchronize the samples and controls....

Baffled by jffe

Baffled by jffe

... has not been increased, and several new presets have been added as well. Keywords: egg carton, diamonds, soundproofing, foam, pattern, design, carved, padding, grid, glass, stone, metal, plastic. Controls: Baffle Balance, Grid Angle Flip, Offset Grid, Normal - Swirl, Grid Thickness, Bevel Width, Grid Detail 2X, Bevel Mode, Threshold Adjust, Threshold Invert, Surface Smoothing, Surface Gaussian, Surface Map Invert, Surface Shine

4.0
This filter requires Filter Forge 4.0
Stained Glass Generator by Zep Palen

Stained Glass Generator by Zep Palen

... Image Master: Mandatory and will always be drawn. Has the largest cell size. Slave: Optional and has 2 different modes. Normal mode: Cells are drawn inside one or more of the cells of the master cells. Alternative Slave mode: Cells are drawn inside ... ... variations from Hue (default) or multicolor. Individual settings for reflectivity and opacity. Supports all render map types. Keywords: stained, glass, cells, reflectivity, reflection, shiny. Controls: Hue Offset, Saturation, Luminosity, Multi ...

2.0
This filter requires Filter Forge 2.0
Watery Buzz by Mark Pettinelli

Watery Buzz by Mark Pettinelli

... Rotation, Opacity, Opacity7, Opacity4, Opacity3, Opacity5, Invert Alpha2, f) Invert Distortion, Flip Y, g) Invert Shading, h) View Map, Invert Alpha, Sourceb, Source, Ice color, Color 2, Water Tint, Color Detail, Light/Dark, Mode5, Mode4, Thickness, Coverage ... ... Layer Opacityc, Layer Opacity2c, Layer Opacity6c, Layer Opacity4c, Layer Opacity7c, Layer Opacity3c, c) Distortion, b) Shading, Normal Sampling, Light X, Light Y, Bounce Light, Spec Hotspot, Spec Gloss, Light Elevation, New Alpha, Radius, Photo Ice Opacity,...

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