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5.0

This filter requires Filter Forge 5.0 or higher.

zxc Moireish Tiles by Spokenrivers

zxc Moireish Tiles by Spokenrivers

#13702. Outland tile patterns. Keywords: moireish outland tile pattern. Controls: Noise n pn2, Background n pn2, Roughness n, Contrast n, <Formula> n, Scale n, Stretch n, Vertical Stretch n, Flat n, Solid Fill n, Details n, Variation n, <Profile> n, Smooth cl n, <Formula> cf n, Angle pn n, Formula st n, <Profile> st n, Noise pn3, Background ...

1.0

This filter requires Filter Forge 1.0 or higher.

Columns and tubes by Arynderquane

Columns and tubes by Arynderquane

#2486. Different kind of columns: lucid, opaque, smooth, rough, with minerals, even fluid or organic ones :P You can obtain tubes by increasing the number of columns and changing some values, you can see 2 examples in presets. Keywords: columns, stone, cave, lucid, opaque, smooth, rough, with minerals, shiny,...

1.0

This filter requires Filter Forge 1.0 or higher.

Smoke/Steam by Mousewrites

Smoke/Steam by Mousewrites

... is normal but contains grey pixels as well. Back Layer – Thick Steam at the bottom, dispersing at the top. Big Billows – Uniformly sized large billows of steam Small Steam Columns – Vertical shafts of steam. All three have roughness controls that modify the bottom (origin) of the steam. As steam dissipates, it loses definition, which is why the roughness sliders affect the bottom more than the top. Size slider breaks this one mightily.. Keywords: Smoke, steam, fire,...

2.0

This filter requires Filter Forge 2.0 or higher.

Material Surface Hardener by Tomas

Material Surface Hardener by Tomas

#9712. This filter makes the surface of stone, wood or plastic look more rough, hard and realistic. Using the checkbox its possible to work only with the shadows, making the more rough. Keywords: Surface, metallic, hard, rough, stone, concrete, wood, plastic. Controls: Only Shadow

1.0

This filter requires Filter Forge 1.0 or higher.

Arctic Sea Scape by lords8n

Arctic Sea Scape by lords8n

#2147. An arctic sea & ice scape. A peaceful star filled cold winter evening on the arctic tundra!. Keywords: ice sea scape stars. Controls: Star Factor, Cluster Factor, Back Roughness, Back Roughness 2, Front Roughness, Front Profile, Water/Ice Factor

1.0

This filter requires Filter Forge 1.0 or higher.

Rough carmel skin by voldemort

Rough carmel skin by voldemort

#1489. organic skin with rough sections. Keywords: skin organic rough. Controls: Color 2, Height Scale, Black_point, White_point, Color 3, Reflectivity, Wave_Shape, Wave_Shape2, Threshold, Black Point2, White Point2, Gamma, height_Contrast, Height_Roughness, Refraction, Phase,...

2.0

This filter requires Filter Forge 2.0 or higher.

Rough Cobble Road by SuperDeathGuy

Rough Cobble Road by SuperDeathGuy

#9916. Rough Cobble Road generates a rough cobblestone road. Options for light / dark grass are available, as well as the option to generate just the grass for matching tile sets. It is recommended to set the pixel size slider to max for best results. Square ...

3.0

This filter requires Filter Forge 3.0 or higher.

Rough Ice by Simply Sunny

Rough Ice by Simply Sunny

#10628. This makes a very nice, ice-like texture!. Keywords: ice, rough, pitted, cold. Controls: Source

1.0

This filter requires Filter Forge 1.0 or higher.

Painterly by NotInUse

Painterly by NotInUse

#7485. A rough warn painterly effect. Keywords: paint, rough, mystic, mythical, clouds, painterly. Controls: Variation

1.0

This filter requires Filter Forge 1.0 or higher.

Wood 2 by rogerg4

Wood 2 by rogerg4

#1178. Distortion, hue, height and roughness controls. Controls: Amount, Hue, Distortion, Roughness

1.0

This filter requires Filter Forge 1.0 or higher.

Island by Bentski

Island by Bentski

#1018. Island with sand. Keywords: island. Controls: Sand Color, Land Color 1, Land Color 2, Roughness, Sand Roughness

1.0

This filter requires Filter Forge 1.0 or higher.

Etched Crystal by Jazzymosis

Etched Crystal by Jazzymosis

#4405. Crystalesque stone texture. Keywords: Crystal Crystalline Stone. Controls: Foreground Back 1, Foreground Back 2, Height Background, Surface Color 1, Surface Color 2, Height Contrast, Height Opacity, Height Roughness, Metallic, Reflection Blur, Reflectivity, Surface Contrast 1, Surface Contrast 2, Surface Opacity, Surface Roughness 1, Surface Roughness 2

1.0

This filter requires Filter Forge 1.0 or higher.

Stone Generator 1 by rigul64

Stone Generator 1 by rigul64

#2315. Generates various types of stone textures, can be a bit slow to render. Keywords: stone rock. Controls: Base Color, Hue, Lightness, Saturation, Color Scale, Height Scale 1, Height Scale 2, Height Scale 3, Roughness 1, Roughness 2, Roughness 3, Contrast 1, Contrast 2, Contrast 3, Smooth, Reflectivity, Reflection Blur, Metallic

1.0

This filter requires Filter Forge 1.0 or higher.

Stained Glass 2 by ScaryKitty

Stained Glass 2 by ScaryKitty

... component, this slider controls how much of the result is made of texture one and how much is made of texture two. Sometimes it takes just a little change to make make a quite different look. Texture Smooth: This does not cancel out "Texture Roughness." This control blurs *whatever* comes out of the texture controls – simple, complex, rough, or gentle – for an ultimately smoother glass surface. I hope the other controls are fairly intuitive. Most of them are the same as the ...

1.0

This filter requires Filter Forge 1.0 or higher.

Stained Grunge Paper by pixel8ted

Stained Grunge Paper by pixel8ted

#4615. This is a simple filter which creates a stained grunge paper effect. This is a two in one filter. When the "Rough" check box is checked it creates a heavily stained and textured paper. When "Rough" isn't checked the effect is smoother...less staining and texture applied to the paper. The "Color Tone" swatch allows the user to ...

1.0

This filter requires Filter Forge 1.0 or higher.

Rough Edge by Quasimondo

Rough Edge by Quasimondo

#519. Creates a wide range of rough edges. Currently works only as intended with square images. Keywords: frame border edge rough. Controls: Background, Inner Transition, Outer Transition, Outer Size, Inner Size, Noise Scale, Distortion, Distortion Scale, Edge Variation, Edge ...

1.0

This filter requires Filter Forge 1.0 or higher.

Glittery Stone by poconopixie

Glittery Stone by poconopixie

#7302. Rough glittery stone. Keywords: stones rocks. Controls: Color 1, Color 2, Details, Distortion, Radius, Roughness, Weary, Metallic

1.0

This filter requires Filter Forge 1.0 or higher.

Rough sketch drawing by lilsolobear

Rough sketch drawing by lilsolobear

#7074. Rough charcoal sketch effect. Keywords: Charcoal, sketch, aged, old, vintage, dappled, stroke. Controls: Variation

1.0

This filter requires Filter Forge 1.0 or higher.

Textures 4. by rob roos

Textures 4. by rob roos

#4181. . Controls: Background, Roughness 1., Angle, Distortion, Radius, Roughness 2., Scale, Stretch, Mode 1., Mode 2., Repeat H, Repeat V, Gaussian, Inclined

9.0

This filter requires Filter Forge 9.0 or higher.

HLS Variator by Stilgar

HLS Variator by Stilgar

#15489. Variator for HSL with different noise / curves. The filter is grouped, osu you can use it in your own filter. Keywords: HSL noise variator shadow light ray color. Controls: Image, Angle, Stretch, Profile, Blur Profile, H Roughness, H Contrast, H Scale, H Details, S Roughness, S Contrast, S Scale, S Details, L Roughness, L Contrast, L Scale, L Details

1.0

This filter requires Filter Forge 1.0 or higher.

Plaster FX by pixel8ted

Plaster FX by pixel8ted

... creates a plaster effect. *All of the included presets have the surface height set to 2 in the lighting effects tab. Use Color Tint swatch to alter the midtone color. Use angle sliders to change the angle of noise. Use Roughness to determine how rough the salt edges. Use Scale sliders to scale the two noise inputs. Use Build Up slider to increase the amount of plaster applied. Keywords: surface filter, plaster. Controls: Color Tint, A Roughness, B Roughness,...

1.0

This filter requires Filter Forge 1.0 or higher.

Haze and Smoke Effects by pixel8ted

Haze and Smoke Effects by pixel8ted

#791. This filter creates haze and smoke effects. The user can specifiy angle, color, size, and roughness of effect. This effect looks best with the pixel size set to a large number. Keywords: haze, smoke, image effect, lighting effects. alpha channel. Controls: Angle A + B, Source, A Scale, B Scale, A Roughness, A Stretch, B Stretch, B Roughness ...

1.0

This filter requires Filter Forge 1.0 or higher.

Dry Mud Fabric Wall by philhub

Dry Mud Fabric Wall by philhub

#7285. Simple Dry Mud Fabric Wall. Keywords: Dry Mud Fabric Wall Ground. Controls: Roughness 1, Roughness 2

1.0

This filter requires Filter Forge 1.0 or higher.

Dirt by hatstand

Dirt by hatstand

#6481. Simple Dirt/Mud Thing. Keywords: Dirt Mud Ground. Controls: Base Colour, Mid Clour, Splotch Colour, Roughness 1, Roughness 2

1.0

This filter requires Filter Forge 1.0 or higher.

Gravel by Karen

Gravel by Karen

#586. A texture resembling gravel or loose stones. Keywords: stones rough gravel. Controls: Metallic, Background, Roughness, Radius, Scale, Reflectivity

3.0

This filter requires Filter Forge 3.0 or higher.

Wooden wall by dactilardesign

Wooden wall by dactilardesign

#10743. Simplified and tweaked Rough Wood Planks from Emme. All credits to him for his awesome filter. Maily I changed the pattern for vertical long wood planks, and made it easier to tweak and faster to render. In exchange, the filter sacrifices some detail from the original....

1.0

This filter requires Filter Forge 1.0 or higher.

Rocky Ground by Max Garant

Rocky Ground by Max Garant

#2907. A beautiful Ground covered with little stones. -You can change the base color of the filter with "Base Gradient color". -You can change the roughness of the ground with "Ground Roughness". -You can change the contrast of the noise with "Noise contrast". -You can play with the colors with " H, L and S Range Gradient". -You can have only big ...

7.0

This filter requires Filter Forge 7.0 or higher.

TreeBarks-V2 by A. K.

TreeBarks-V2 by A. K.

... I just modified that, but that had some good presets as well so I made this into a new one. There are much more options in this filter. If you play around a lot you can also come up with smooth wooden surface textures. Keywords: tree bark wood rough shiny. Controls: Gradient 1 Color 1, Gradient 1 Color 2, Gradient 1 Color 3, Gradient 2 Color 1, Gradient 2 Color 2, Gradient 2 Color 3, Gradient 2 Color 4, Gradient 2 Color 5, Gradient 3 BaseColor, Scale, Stretch, Angle, Height Rough Scale, Roughness,...

2.0

This filter requires Filter Forge 2.0 or higher.

Simple crystal rock by Joseph100

Simple crystal rock by Joseph100

#9289. Hello!!, this is my second filter, it is a crystal rock surface, you can change the roughness, reflection blur, noise level, matallic, color 1, and color 2. supports seamless tiling. Keywords: stone rock crystal filter surface second Joseph 100 rough. Controls: Stone color 1, Stone color 2, Metallic, Noise, Reflection Blur, Stone roughness ...

1.0

This filter requires Filter Forge 1.0 or higher.

Sci-Fi  Metalistic by Ronjonie by ronjonnie

Sci-Fi Metalistic by Ronjonie by ronjonnie

... Sci-Fi Metalistic by Ronjonie. Futuristic Alien metal. Enjoy! Ronjonie. Keywords: Si-Fi metal. Alien stone. Alien rock & metal textures. Controls: Color 1, Color 2, Adjustment 1, Adjustment 2, Adjustment 3, Contrast, H Range, L Range, Offset, Roughness 1, Roughness 2, S Range, Adjustment 4, Angle, Formula, Metallic, Reflection Blur, Reflectivity, Roughness 3, Scale, Variation

1.0

This filter requires Filter Forge 1.0 or higher.

Stone Generator 2 by rigul64

Stone Generator 2 by rigul64

#2316. Another stone generator, different types from Stone Generator 1; also good for cliff textures. It can be a bit slow to render. Keywords: rock stone cliff. Controls: Base Color, H Range, L Range, S Range, Color Scale, Roughness 1, Roughness 2, Roughness 3, Scale 1, Scale 2, Scale 3, Stretch 1, Stretch 2, Stretch 3, Smooth, Angle, Reflectivity, Reflection Blur, Metallic

1.0

This filter requires Filter Forge 1.0 or higher.

Stone With Layering by Jet

Stone With Layering by Jet

... obsidian layered into the rock. It provides the possibility of creating a variety of rock type textures. Keywords: stone rock layered layers. Controls: Color 1, Color 2, Brightness Color Var, Brightness Color Vr2, Preserve Color, Preserve Color 2, Roughness, Roughness 2, Disturbance, Disturbance 2, Contrast, Contrast 2, Brightness, Brightness 2, Fade, Fade 2, Height Roughness, Amount Layer 2, Blend Roughness, Metallic Layer 2, Metallic Layer 1, Reflectivity Layer 1, Reflectivity Layer 2

6.0

This filter requires Filter Forge 6.0 or higher.

Contrast/ Noisey Sharpen & Blur by gregasorous

Contrast/ Noisey Sharpen & Blur by gregasorous

#14446. This filter is about noise & blury sharp with vig & rough edges. Keywords: Noise, blury, sharp, vig, rough edges. Controls: Image Top Edge, Image Left Edge, Image Right Edge, Image Bottom Edge, Image Sharper/ Blury, Less/More Extra Blur, Image Brightness, Image Contrast, Size Rough Edges, Rough Edge Angle,...

8.0

This filter requires Filter Forge 8.0 or higher.

Emblems Forgery ( Lite Version ) by Ramlyn

Emblems Forgery ( Lite Version ) by Ramlyn

... Blend 1 Low, Blend 1 Low X, Blend 1 Low Y, Blend 2, Blend 2 X, Blend 2 Y, Blend 3, Blend 3 X, Blend 3 Y, Blend 4, Blend 4 X, Blend 4 Y, Blend 5, Blend 5 X, Blend 5 Y, S1 Offset X, S1 Offset Y, P1 Offset X, P1 Offset Y, SP1 Color 1, SP1 Color 2, SP1 Roughness Y/N, SP1 Radius, SP1 Squash, P1 Sides, P1 Star, SP1 Rotation, SP2 Color 1, SP2 Color 2, SP2 Roughness Y/N, SP2 Radius, SP2 Squash, P2 Sides, P2 Star, SP2 Rotation, SP3 Color 1, SP3 Color 2, SP3 Roughness Y/N, SP3 Radius, SP3 Squash, P3 Sides,...

3.0

This filter requires Filter Forge 3.0 or higher.

Lapis Lazuli by TBH-1138

Lapis Lazuli by TBH-1138

#11418. Generates stone or marble textures based on lapis lazuli, with 2 kinds of inclusions. Keywords: lapis lazuli stone rock marble pyrite blue white gold gem why are you reading these. Controls: Main color, Inclusions 1, Inclusions 2, Main contrast, Roughness, Inclusions 2 size, Inclusions 1 rough, Inclusions 1 size, Inclusions 2 rough, Polish, Inclusions 2 reflect, Base reflectivity

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