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uberzev
not lyftzev

Posts: 1890
Filters: 36
I sure hope there is. smile:evil:

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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Could you explain the situation in a few words?
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Vladimir Golovin wrote:
Could you explain the situation in a few words?


I'd like to be able to break an image down into smaller repeating blocks of itself. The kaleidoscope component can do this but it adds rotational symmetry.

Hope that made sense. smile:D
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
In the Quasimondo's Mirror+Zoom snippet: set one Profile Gradient to rotate 180 degrees, and the second one - to rotate 270 degrees.

HTH
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
GMM wrote:
In the Quasimondo's Mirror+Zoom snippet set one Profile Gradient to rotate 180 degrees, and the second one - to rotate 270 degrees.

That method makes the rotational stuff I don't want. smile:(
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
Here is a simple one that does at least 4x4 tiles. The principle works in theory also for finer tilings, but at the moment you will have to create those gradients manually. I think it can even be automated, but this will need more work.

http://incubator.quasimondo.com/filte...ling.ffxml

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Brilliant work Quasimondo. smile:D
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
I just have updated it - it now supports also smaller tiles (which works simply by feeding the result again into the tiling offset)

http://incubator.quasimondo.com/filte...ling.ffxml

I have submitted this as a snippet twice - Vladimir please ignore or reject the first tiling submission then.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
I made a suped up version of this snippet. (Hope that's not a problem Q)

http://uberzev.googlepages.com/SuperTiling.ffxml

It has a selector that lets you choose from 5 complexity levels. Also uses a two color gradient for simplicity.
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
Really? Can you show me how? Because what you need is a greyscale gradient runing from 50 to 25 attached to one running from 75 to 50. You can probably build this with a profile gradient but then you need to attach at least two curves and some curve calculation components to it - so I found this the more convenient method.
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
Hmmm - what's this? Looks like I answered a post that is now gone. Did you edit yours?
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
uberzev - that's a brilliant solution. And of course - offset by 50! Sometimes it's so simple and you don't see it...

But - didn't I have that slider also in my last version?
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Update: Now with 8 levels of complexity and two sliders! smile8)

http://uberzev.googlepages.com/SuperTiling.ffxml
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Quasimondo wrote:
But - didn't I have that slider also in my last version?
Yeah you did, my bad.

I haven't made my version an official submission, so if you'd like to you can just add my updates to your snippet and we'll call it a collaboration. smile8)

*I just realized the new version actually has 10 levels of complexity.
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
Okay - I have slightly changed your arrangment - I hope you don't mind:

http://incubator.quasimondo.com/filte...ling.ffxml

I've also submitted this into the snippets category. Vladimir - this should replace the other tiling filter - unfortunately you cannot send updates to filters that haven't been approved yet.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Great job, you've made everything nice and clear. smile8)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
all the example filter from uberzev are GONE forever as the links are missing and only the links from Quasimondo are still working

And I suppose that uberzev does not have this filters anymore in his own FF as many others he has lost
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uberzev
not lyftzev

Posts: 1890
Filters: 36
You get get pretty much the same results with the scale component SR. (6 years ago we had to make due with all sorts of terrible workarounds)

Or this...
http://www.filterforge.com/filters/1877.html

BTW stop bumping useless ancient threads. smile:D
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uberzev
not lyftzev

Posts: 1890
Filters: 36
You know Quasimondo was one of the guys (or the main guy) who coded Aviary Peacock. Now that they're shutting it down maybe he wants to return. SR I think you should make bringing him back your project.

http://quasimondo.com/
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
These threads are evidence how spoiled new users are smile:p hahaha
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