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Burt
Random Old Guy
Posts: 333
Filters: 12
I attached a piece of one of my filters that generates a feather duster worm. The 'head' part comes fr om a shape that is used to generate plants and other things. My problem is that when I feed the resultant worm into the Bomber it is tiny. I can do another scale but it is still too small unless I expand it to the point where the tube is partially clipped. May be a dumb noobish question but how do I increase the height without clipping? Do I have to cut it in half and blit both halves somehow or does one of the components allow stuff 'off screen' (the area represented by the Component window) to remain unclipped smile:?:

worm sample.ffxml
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Turn down the repeat to 1 or 2 on the bomber and use density instead.... smile;) smile:)
That will give you more worms but won't reduce the size...
Stupid things happen to computers for stupid reasons at stupid times!
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Burt
Random Old Guy
Posts: 333
Filters: 12
Thank you. smile:) The only issue then is that it is sized normally but all the other objects are now gigantic so I would have to use Scale to reduce all of them. smile:)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Yep, sometimes you just gotta add a little bit of leverage to the bomber to make everything work and look good with it... smile;) smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Burt
Random Old Guy
Posts: 333
Filters: 12
It's ok. Maybe it would be nice in future version if each channel in Bomber allowed you to set a scale.
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