uberzev
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I haven't seen any filters here that can produce results as clean as this...
![]() ![]() (Source of images) Bonus very cool WebGL Demo: http://madebyevan.com/webgl-water/ |
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Posted: February 4, 2015 4:15 pm | ||||
ThreeDee
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Posted: February 5, 2015 11:54 am | ||||
ThreeDee
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Posted: February 5, 2015 11:55 am | ||||
uberzev
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I find this quite pleasing...
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Posted: February 9, 2015 7:51 pm | ||||
ddaydreams |
Caustics Cat
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Posted: February 9, 2015 9:39 pm | ||||
Skybase
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Pleasing? it's quite amazing.
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Posted: February 10, 2015 2:22 am | ||||
Sphinx.
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Posted: February 10, 2015 7:16 am | ||||
Sphinx.
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Posted: February 10, 2015 7:17 am | ||||
xirja
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Attempt #1, a little too rough.
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 10, 2015 7:00 pm | ||||
xirja
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Attempt #2, too clean
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 10, 2015 7:01 pm | ||||
Indigo Ray
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Posted: February 13, 2015 3:17 pm | ||||
Indigo Ray
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Posted: February 13, 2015 3:19 pm | ||||
uberzev
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Bump
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Posted: February 22, 2015 12:51 pm | ||||
raabix |
I thought that the caustics generator was freeware - but that was more than 2 or 3 years ago, I might be wrong though. It looks a bit like it comes fr om cell noise, but then the curves are too soft, but I would estimate a blend of 2 techniques. I guess you can't just write an email and ask "Hey guys, how did you implement that in your software..." - well you can, but I guess they won't reply.
Trying something like that in FF using a loop with a refraction component: The height is being fed by a blend of 2 perlin noises wh ere one noise blends into the other and accumulating that. Just an idea, if I have time I will try it out. |
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Posted: February 24, 2015 1:12 am | ||||
Skybase
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Posted: February 24, 2015 2:43 am | ||||
Indigo Ray
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Posted: February 24, 2015 6:18 pm | ||||
SpaceRay
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Is there anyone else that would like to continue with this caustic challenge BUT NOT only for water, to be able to make caustic effects in general, specially for creating abstract organic patterns like the one uberzev have shown here in this threadbut did not say how it was done
![]() This one looks beautiful, clean and well done or any other alternative variations, and maybe more abstract organic textures Anyone wants to try this challenge again? I know that as I have seen there are two ways to do this caustic effect 1 - PERLIN NOISE using Perlin noise as shown in this filter Caustics by blenderman 2 - CELLS COMPONENT using Cells component as shown in this filter Water Caustics by Indigo Ray Maybe there could be possibly another alternative way For example it would be good to know how to make something like the awesome caustics that xirja have done here Although they are beautiful and great, what I do not like is that they have too much lines in the middle and are not clean, even the smooth version. ![]() Smooth version ![]() And as these caustics are beautiful BUT not clean, I go back to the first post by uberzev
is true that none of the filters available in FF can produce results as clean as this shown by you and would be good to know if there could be really possible+ as said above Anyone wants to try this challenge again and be able to create nice and clean caustics patterns? |
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Posted: October 3, 2015 2:04 am |
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