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uberzev
not lyftzev

Posts: 1890
Filters: 36
I haven't seen any filters here that can produce results as clean as this...


(Source of images)


Bonus very cool WebGL Demo:
http://madebyevan.com/webgl-water/
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
A simple approach, with perlin noise and some offsets, to get something going.

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
If you curve it darker, it's kinda similar. Looks more like flames than caustics, though.

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uberzev
not lyftzev

Posts: 1890
Filters: 36
I find this quite pleasing...



(cat)
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Caustics Cat smile:) Nice
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Pleasing? it's quite amazing.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Not that good, but perhaps it can inspire someone to a better solution

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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Attempt #1, a little too rough.

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Attempt #2, too clean smile:|

_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
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Indigo Ray
Adam

Posts: 1442
Filters: 82
I'm able to get that ribbon-like quality, but perlin noise isn't the right shape...

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Indigo Ray
Adam

Posts: 1442
Filters: 82
...maybe cell noise, but it is more difficult to work with. I thought this filter could help.

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Bump
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raabix
Nodist
Posts: 121
Filters: 45
I thought that the caustics generator was freeware - but that was more than 2 or 3 years ago, I might be wrong though. It looks a bit like it comes fr om cell noise, but then the curves are too soft, but I would estimate a blend of 2 techniques. I guess you can't just write an email and ask "Hey guys, how did you implement that in your software..." - well you can, but I guess they won't reply.

Trying something like that in FF using a loop with a refraction component: The height is being fed by a blend of 2 perlin noises wh ere one noise blends into the other and accumulating that. Just an idea, if I have time I will try it out.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Well let's see now.
Oh right: math.

http://http.developer.nvidia.com/GPUG..._ch02.html
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Indigo Ray
Adam

Posts: 1442
Filters: 82
I took some of the suggestions: 2 perlins, looped refraction, and math smile;) , and put them together. Getting there...

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Is there anyone else that would like to continue with this caustic challenge BUT NOT only for water, to be able to make caustic effects in general, specially for creating abstract organic patterns like the one uberzev have shown here in this threadbut did not say how it was done



This one looks beautiful, clean and well done

or any other alternative variations, and maybe more abstract organic textures

Anyone wants to try this challenge again?

I know that as I have seen there are two ways to do this caustic effect

1 - PERLIN NOISE

using Perlin noise as shown in this filter Caustics by blenderman

2 - CELLS COMPONENT

using Cells component as shown in this filter Water Caustics by Indigo Ray

Maybe there could be possibly another alternative way

For example it would be good to know how to make something like the awesome caustics that xirja have done here Although they are beautiful and great, what I do not like is that they have too much lines in the middle and are not clean, even the smooth version.



Smooth version


And as these caustics are beautiful BUT not clean, I go back to the first post by uberzev

Quote
uberzev wrote:
I haven't seen any filters here that can produce results as clean as this...




is true that none of the filters available in FF can produce results as clean as this shown by you and would be good to know if there could be really possible+

as said above

Anyone wants to try this challenge again and be able to create nice and clean caustics patterns?
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