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LexArt
LexArt

Posts: 256
Hello, I have seen the new Bomber plus Quadrabomber example on the Features bomber plus page and I like it but I feel that it would be good if you could have a slider to soften all the square edges of the gradients.



I know that on the polygon component I have seen that you can soften the edges, but I am not able to understand in this filter how the squares are created as they is no creator for the squares, only the gradient, and I do not know if you can soften the edges of the gradient component

Although is a great and nice effect, the reason of Filter Forge is the customisable thing, where you can try different options and variations, so as shown above, it could be good perhaps to try to soften those hard edges and see what happens.

I want to learn and know more things each time.

Thanks for your possible help if this can be done
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Assuming you're looking for a way, to at it's basic level, alter the particle shape of the example filter, since the output of the group is really just a color based on the corners, you can just feed that into the color input of the polygon component.

Given that you can additionally change properties of the polygon shape to anything you want. Pretty nifty.

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LexArt
LexArt

Posts: 256
Thanks for your help, I was thinking to use the polygon component for the square shape, but did not know where to put it, and you have showed well where is possible to put it correctly

I have tried it but I think that there may be something wrong or the problem may be the transparent background of the polygon component

here is the original version as in the example filter

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LexArt
LexArt

Posts: 256
And here is the new version using your suggestion and with a soften square, but I see that the result is different, and there are a lot of gaps and transparent parts as shown in the image.

It should have the same result as the original, but with the edge of the square softened

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
If you wanna fill the gaps, increase the density parameter on the bomber+. You'll get a ton more particles, mildly slower render times, but it's worth it.
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LexArt
LexArt

Posts: 256
As said I think that the problem is the transparent background as if I replace it with black color it shows all through the image

But I can´t make the polygon square fill the whole component area, as you are forced to have that area around if you want to have bevel width or there is a possible way to make the square bigger?

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LexArt
LexArt

Posts: 256
Quote
Skybase wrote:
If you wanna fill the gaps, increase the density parameter on the bomber+. You'll get a ton more particles, mildly slower render times, but it's worth it.


Yes, is true I have rised the density from 3 to 6 and now it looks like the original first version, good

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LexArt
LexArt

Posts: 256
Now I have tried to modify the bevel from linear to Contour and it looks also cool and nice effect

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
with a bit of tinkering....

(honestly kinda debating on the use of the corner xy nodes lol. It makes pictures look a bit blurry given the way it works.)

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LexArt
LexArt

Posts: 256
Quote
Skybase wrote:
honestly kinda debating on the use of the corner xy nodes lol. It makes pictures look a bit blurry given the way it works


Yes, is true, I have seen that there was some blurry effect, but I thought that this was because it was a 600x600 image, but know that you say it, then it is true that I have seen is real. good to know
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
We will probably need time to get accustomed to the new Bomber....
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