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Zoltan Erdokovy
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I'm working on a pixel based halftone filter where dot size is image size independent.
However I ran into a problem: I can't do a pixel based rotated pixelate effect. Here is what I'm trying to achieve:
This example is not pixel based and works like this: I rotate the image, feed it into checkers, rotate it back. Right now I build rotated, pixel based lookup coordinates:
(Cell size is set in pixels.) However this will also rotate the source image while sampling. I tried rotating it first then sampling it then rotating it back but the second rotator node doesn't do anything, probably because the way the lookup node works. I also tried to apply the manual, pixel coordinate based rotation to rotate things back but that doesn't do anything either. I'm not sure what to do next... |
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| Posted: December 26, 2015 12:02 pm | ||
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Indigo Ray
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If you are using the pixel slave components that are new to FF 5, then see this forum thread.
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| Posted: December 26, 2015 12:56 pm | ||
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xirja
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Oh, I recognize her, that's Mathematica's Lena!
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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| Posted: December 26, 2015 11:35 pm | ||
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Zoltan Erdokovy
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Ah interesting thanks! It has some noisy artifacts but I'll try to work around it.
xirja: Yes, I can't live without her! Lenna |
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| Posted: December 27, 2015 1:33 am | ||
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