Skybase
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So here's the story. Imagine this: you're making a terrain map in FilterForge. You want to have the terrain eroded (see image below.) But FilterForge doesn't have that capability yet. (Capability as in creating branching effects across various areas randomly or based on an element.) How would we go about doing this in the current version of FF? Example image source: Google Maps |
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Posted: April 19, 2009 1:57 am | ||||
ThreeDee
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Hmm. See no sample image, but I imagine you mean something along the line of the erosion function in Bryce Terrain Editor?
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Posted: April 19, 2009 2:57 pm | ||||
Skybase
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Well, erosion can look like almost anything in the world. Not just terrain maps.
Of course the best is to create a generic erosion model within FF so that it can be applied to any texture with diverting surfaces. For example, certain molds grow in a tree-like diverting function. If you study the structure the model flows as if it were erosion. So in other words there are tons of ways we can use it ![]() I'm just guessing FF has enough tools for a similar look. Who knows though... maybe I'm pushing the limits. Let me see if the picture uploads this time. ![]() |
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Posted: April 19, 2009 3:21 pm | ||||
Betis
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Oh, he means Fractal Noise.
![]() Oh Snippet gods... we need a Fractal Noise snippet... please? ![]() ![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: April 19, 2009 9:30 pm | ||||
ThreeDee
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Here's how it looks in Bryce. Perlin noise before and after eroding.
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Posted: April 20, 2009 2:50 am | ||||
ThreeDee
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Even easier to see with a single mound.
![]() ![]() |
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Posted: April 20, 2009 2:58 am | ||||
Skybase
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Well what I mean is to simulate the same effect within FilterForge because of the benefits that somehow arise from making 1 generic model.
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Posted: April 20, 2009 10:35 pm | ||||
Betis
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He knows, he's giving you visual tests to visualize formulas.
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: April 20, 2009 10:44 pm | ||||
Skybase
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Oh lol.
Yeah... the goal is something that branches outwards from a center source... hmmm Well I've been doing similar things, I just hope that my method will work somehow. I'll post it in the future, right now FF crashed. |
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Posted: April 21, 2009 12:26 am | ||||
Crapadilla
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Timewarp bump!
+1 ![]() GMM, this belongs in the feature wishlist forum, methinks! ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 16, 2011 5:30 pm | ||||
Betis
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+1 to the +1
![]() Meta+1 wait I just realized google now "owns" that phrase. ![]() ![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: November 17, 2011 2:15 am | ||||
CorvusCroax
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Some simple erosion algorithm nodes would really help those of us who deal w/ maps!
+1! |
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Posted: November 17, 2011 1:19 pm | ||||
GeorgeR
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This should lead you down the right road, although seeing as FF doesn't use or have access to, say, OpenCL acceleration, I wouldn't recommend it.
http://codeflow.org/entries/2011/nov/...d-erosion/ |
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Posted: November 17, 2011 10:19 pm | ||||
Skybase
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2 years ago I made this thread and this wish has not come true. +1000 from the author of this thread.
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Posted: November 18, 2011 12:37 am | ||||
SpaceRay
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+1
YES, it would be very good to have erosion effects, and make probably things like this also to photos http://www.filterforge.com/filters/5075.html ![]() http://www.sciencephoto.com/media/176180/enlarge ![]() http://www.sciencephoto.com/media/177101/enlarge ![]() http://www.sciencephoto.com/media/175306/enlarge EARTH SATELLITE VIEWS AS ART 40 images showing what beautifull images can be seen from satellite http://eros.usgs.gov/imagegallery/col...as_art_3#8 It would be very nice that you could make this kind of images with erosion and degradation and mixing colors. If you want, in this link there are much more photos |
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Posted: November 18, 2011 12:58 am | ||||
Martin Naumann
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I also need to know how to do this
![]() I saw pic from Xirja, which are looking pretty much like erosion but she did not tell how she made it. |
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