Stage5
Posts: 24 |
Hi Everyone,
I posted a question a few weeks ago about scaling a texture for an existing filter. https://www.filterforge.com/forum/read...sage145170 I never got an answer, but I figured out how to do it (I thought), but now I've realized that it broke the seamless texturing. Which is something I need for a project I'm working on. All I did was add a scale node between the "Blend" and "Result" node and entered "3" for the "Scale" entry box instead of the default ".33". I would attach the modified filter file, but for some reason it won't attach at all. I tried both a zipped version and the plain ffxml file. I would also link to a picture, but never could get the link from my Flickr account to show it here. ? Does anybody have any ideas what is causing this? Thanks in advance for any assistance with this, it will be greatly appreciated. Edit: Ok, I should have RTFM. I see that the scale component doesn’t work for seamless tiling. Looks like I'm going to have to render the full size image (36"h x 60") x 3 to get the pattern I need. I was trying to tile this texture so I wouldn't have to do this. The max size of the pattern in the original filter texture is too small for my needs. |
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Posted: May 22, 2017 5:41 pm | ||
Stage5
Posts: 24 |
So here's another question about this. If seamless tiling is disabled when a scale node is used, why is the checkbox for Seamless Tiling still available in the material settings?
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Posted: May 23, 2017 9:26 am |
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