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Stage5
Posts: 24
Hi Everyone,

I posted a question a few weeks ago about scaling a texture for an existing filter.
https://www.filterforge.com/forum/read...sage145170

I never got an answer, but I figured out how to do it (I thought), but now I've realized that it broke the seamless texturing. Which is something I need for a project I'm working on. All I did was add a scale node between the "Blend" and "Result" node and entered "3" for the "Scale" entry box instead of the default ".33".

I would attach the modified filter file, but for some reason it won't attach at all. I tried both a zipped version and the plain ffxml file. I would also link to a picture, but never could get the link from my Flickr account to show it here. ?

Does anybody have any ideas what is causing this?

Thanks in advance for any assistance with this, it will be greatly appreciated.

Edit:
Ok, I should have RTFM. I see that the scale component doesn’t work for seamless tiling. Looks like I'm going to have to render the full size image (36"h x 60") x 3 to get the pattern I need. I was trying to tile this texture so I wouldn't have to do this. The max size of the pattern in the original filter texture is too small for my needs.
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Stage5
Posts: 24
So here's another question about this. If seamless tiling is disabled when a scale node is used, why is the checkbox for Seamless Tiling still available in the material settings?
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